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Posts Made By:
Arex
Forum:
Development::Bots
03-30-2008, 10:35 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,374
Posted By
Arex
Thank you Congdar, it works nice. I also have...
Thank you Congdar, it works nice. I also have edited the aspect of all my bots, it can to be util for community.
If u want change the appearance of a bot, u only must create a new character like...
Forum:
Development::Bots
03-28-2008, 10:34 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,374
Posted By
Arex
ok, thank you for the information cavedude. ...
ok, thank you for the information cavedude.
In other point, i would like to know if it is posible remove "(BOT)" messagge that appear under name of bots, and the "000" that appear after bot's...
Forum:
Development::Development
03-28-2008, 01:17 AM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
Finally looks thast project is dead, because...
Finally looks thast project is dead, because nobody can understand the complexity of titles structure,
Forum:
Development::Bots
03-24-2008, 08:12 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,374
Posted By
Arex
Hey guys, i was asking me, why u dont use the 100...
Hey guys, i was asking me, why u dont use the 100 first positions of npc_types table for bots?? Then u havent problems when new mobs are added to database
Forum:
Development::Bots
03-22-2008, 11:01 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,374
Posted By
Arex
Nice work on bots!! I only would like to suggest...
Nice work on bots!! I only would like to suggest extend the range of bots to his owner, because they get so near that it is a bit disturbed. Would be a big problem to do it?
Forum:
Development::Development
03-17-2008, 05:00 AM
Replies:
30
Changes to corpse rules
Views:
11,474
Posted By
Arex
hey cavedude, what u mean with set to 0...
hey cavedude, what u mean with set to 0 ruleset_id in rule_sets? I only have this information on rule_sets table:
+------------+---------+
| ruleset_id | name |
+------------+---------+
| ...
Forum:
Development::Development
03-17-2008, 01:14 AM
Replies:
30
Changes to corpse rules
Views:
11,474
Posted By
Arex
could it to be related with variables table, i...
could it to be related with variables table, i have in this table "leavecorpses" set to "1"?
Forum:
Development::Development
03-17-2008, 12:13 AM
Replies:
30
Changes to corpse rules
Views:
11,474
Posted By
Arex
Hey guys, i have this information on my...
Hey guys, i have this information on my rule_values table, but corpses arent leaving in the floor when u die, any idea what is wrong?
...
Forum:
Development::Development
02-27-2008, 07:55 PM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
TheLieka, finally got that u was looking for?
TheLieka, finally got that u was looking for?
Forum:
Development::Development
02-06-2008, 11:13 PM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
Thank you for the information TheLieka, then it...
Thank you for the information TheLieka, then it is supposed that dev's already begun to do it any time ago, but they saw that this task was too hard and leave it for impossible
Forum:
Development::Development
02-04-2008, 03:30 AM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
it is nice to see any advancement, perhaps we...
it is nice to see any advancement, perhaps we need to do any opcodes research??
Forum:
Development::Development
02-02-2008, 01:19 PM
Replies:
4
Information on AA's: Titanium vs. 6.2 client
Views:
2,571
Posted By
Arex
FIXED, i got last beta-team-dump of 29-1-2008 and...
FIXED, i got last beta-team-dump of 29-1-2008 and it looks to be working nice now, i guess that DB dump was missing any AA's data info??
Forum:
Development::Development
02-02-2008, 08:52 AM
Replies:
4
Information on AA's: Titanium vs. 6.2 client
Views:
2,571
Posted By
Arex
I get the next error: [Debug] [AA__ERROR]...
I get the next error:
[Debug] [AA__ERROR] Pepe: Unable to find or match AA 17 (found 17 + lvl 1)
[Debug] [AA__ERROR] Pepe: Unable to find or match AA 7 (found 7 + lvl 1)
Perhaps it could to be...
Forum:
Development::Development
02-02-2008, 07:52 AM
Replies:
4
Information on AA's: Titanium vs. 6.2 client
Views:
2,571
Posted By
Arex
Information on AA's: Titanium vs. 6.2 client
I have use 6.2 client for many time, but yesterday i decided give a try to Titanium client, and i get this information on AA's with each client:
6.2 CLIENT
number of AA's left : NO
number of...
Forum:
Development::Development
01-30-2008, 08:41 PM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
perhaps it is more difficult that i thought and...
perhaps it is more difficult that i thought and we will have to wait years before to see AA titles in eqemu
Forum:
Development::Development
01-21-2008, 04:53 AM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
Thank You AndMetal, perhaps the titles require...
Thank You AndMetal, perhaps the titles require less work in eqemu that i had though. I cant wait to see my title of Elder in my toy
Forum:
Development::Development
01-17-2008, 05:35 AM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
yes, like said So_1337, i also was refering to...
yes, like said So_1337, i also was refering to first system implemented of titles, dictated by your class and sex and how many AA points you had spent in each tab.
Yes sfisque, I think that u idea...
Forum:
Development::Development
01-16-2008, 08:34 PM
Replies:
27
How about on titles?
Views:
7,757
Posted By
Arex
How about on titles?
Hi guys, i was asking me how about on titles? u remember the titles that u get in eq-live when u get enought AA's, titles like Sir, Master, Marshall, etc.?
I think that it shouldnt to be very hard...
Forum:
Support::General Support
01-08-2008, 01:04 AM
Replies:
0
How to modify the number of recognized expansions?
Views:
2,237
Posted By
Arex
How to modify the number of recognized expansions?
Hi guys, i am having a issue with UI not showing correctly any windows related to AA's, and i think that it could to be a problem related with number of expansions activated.
I believe that eqemu...
Forum:
Support::General Support
10-20-2007, 04:34 AM
Replies:
4
error compiling "zone" - last source
Views:
2,626
Posted By
Arex
yes, error looks has been fixed in...
yes, error looks has been fixed in EQEmu-0.7.0-1051
Thank you!
Forum:
Support::General Support
10-18-2007, 11:32 PM
Replies:
4
error compiling "zone" - last source
Views:
2,626
Posted By
Arex
I tried it with last source code...
I tried it with last source code "EQEmu-0.7.0-1050-source.tgz" ( 2007-10-18 ). I ll search for fix, thank you Angelox!
Forum:
Support::General Support
10-18-2007, 09:39 PM
Replies:
4
error compiling "zone" - last source
Views:
2,626
Posted By
Arex
error compiling "zone" - last source
I get the next error when i compile "zone" (last source), i always had compiled eqemu without problems, but i get this error:
make: *** [spell_effects.o] Error 1
any idea on what is broken?
Forum:
Development::Bots
05-21-2007, 07:53 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,374
Posted By
Arex
yes, i used bot spawn 2700006 2 times and zone...
yes, i used bot spawn 2700006 2 times and zone crashed...
yes, i was using all ok...
Also i have to say that i was playing with my cousin, each one with a group of 5 bots.
Forum:
Development::Bots
05-20-2007, 08:14 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,374
Posted By
Arex
more bugs: * If u spawn a bot already...
more bugs:
* If u spawn a bot already spawned, zone crash
* any times i get zone crashes, and the next log in zone: castspelltoclient(NULL)
* any times u invite to bots and they dont move...
Forum:
Development::Bots
05-16-2007, 11:45 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,374
Posted By
Arex
i saw graphic change, but like u say, i have...
i saw graphic change, but like u say, i have checked bot inventory table, and he havent any item...
Showing results 1 to 25 of 196
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