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  #1  
Old 11-22-2006, 08:06 PM
kovouau
Fire Beetle
 
Join Date: Jul 2006
Posts: 20
Default quest::addldonpoints(0,0);

OK was just wondering if this is or is not working atm....

and if it is... why

Code:
sub EVENT_DEATH
{
quest::addldonpoints(1,3);
#Awards 1 Mistmoore LDoN point upon death.
}
wont work.
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  #2  
Old 11-24-2006, 05:28 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

should work as far as I know. have you tried awarding other point systems? I have only ever tried 1 (not 3).
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  #3  
Old 11-25-2006, 12:53 AM
kovouau
Fire Beetle
 
Join Date: Jul 2006
Posts: 20
Default

tried em all and none work/
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  #4  
Old 11-29-2006, 10:19 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

DISCLAIMER: ALWAYS backup your files before attempting anything I tell you. I do stupid stuff sometimes, and errors slip in easily.
Just as a small bump to this in a totally unrelated direction.

I simply turned the ldon merchants into regular merchants
Code:
UPDATE npc_types
SET class = 41
WHERE class = 61;
and used:
Code:
UPDATE items 
SET price = ldonprice * 500
WHERE ldonprice >= 1 AND price = 0;
to put a normal price on them (buying price is 1/2 of ldon points needed with my code).
For cost (in PP) to equal the ldon price, simply change the price mod to:
SET price = ldonprice *1000 instead.
The AND price = 0 part is to prevent overwriting anything that already has a buy price.

Hope that was some help.
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