Quote:
Originally Posted by Shendare
Huh. The plot thickens. So the RoF+ client completely ignores skill values at level 1. Does the problem go away at level 2?
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Rof maxes skills for level 1. At level 2 they can increase to whatever you set it at.
So, if you set level 1 1hb to 100 max skill, you'd start with 100 skill. If you set it for 5, you'd start at 5... If you set level 2 at 100 you could raise to 200 once you level.
When I first started messing with custom skills for each class, I found this and everything I found on the forums indicated there is no way to bypass.
Everything indicated it's a visual skill level for the client, but I do not know if that's true or not.
Only thing suggested were scripts to set skill value or just set level 1 to what you want starting skills to be. (Essentially skills like sense heading could be set for 1 at lvl 1 and 101 at lvl 2... )