Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-01-2020, 12:42 AM
Draugr
Hill Giant
 
Join Date: Jan 2002
Posts: 141
Default

Hi.

I just got my EQemu server setup and running. I was looking for a way to lower the HP of every monster since my server will only be a few players. Then I stumbled upon this thread and was happy to see the same person worked on this as Ultima Online Odyssey (djeryv).

Anyhow, I wanted to ask a few questions regarding this single player database mod.

1. Will this database work with the latest EQemu and PEQ database?

2. Does the modifications in this single player mod cover all the current zones in EQemu/EQ?

I guess that is all for now. I've been playing with the standard PEQ database for now and it is fun, but something like a solo player experience or at least an experience for a small group is perfect for what I'd need on my server.

Thanks,
John
__________________
John Von Draugr
Reply With Quote
  #2  
Old 08-02-2020, 04:24 PM
woton
Sarnak
 
Join Date: Mar 2019
Posts: 88
Default

It works with RoF2. It is mostly finished up thru omens of war xpac. Everything else beyond that, the mobs are in most zones but nothing like quests work and the mobs themselves have very low hps and insane regen. If youre hoping to make things soloable, youll have to do a bit more work. Most raid mobs have insane aoe damage which you can fix with the gm command #npcedit spellscale (0-100). Some raid mobs have scripted damage, like Bristlebane, that scales up rapidly. Youll have to fix that in his script. Even using the spellscale setting, some spells still do max damage, youll have to change those in the spell file. A few that come to mind are chaos claws that all gates trash mobs use and a couple spells used by mata muram.
Reply With Quote
  #3  
Old 10-26-2020, 03:20 PM
woton
Sarnak
 
Join Date: Mar 2019
Posts: 88
Default

Was wondering how you removed the flags needed for planar progression? Due to rampant crashing issues we started over on our server and decided to just do the changes ourselves but having issues with planar mobs. For instance we cannot get Rallos Zek to spawn. Also seems we need Rallos Zek flag to click down to Solusek Ro.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:17 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3