[Thanks to another Dev ~] 
 
There is an allocated block of memory in the client that is shared by many systems. 
 
When a system exceeds its expected 'use' size, other systems start to fail - spell sounds and effects tend to be the first to go. 
		
	
		
		
		
		
		
		
			
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				Uleat of Bertoxxulous 
 
Compilin' Dirty
			 
		
		
		
		
		
		
	
		
		
	
	
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