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  #1  
Old 06-02-2010, 09:22 PM
Allizia
Fire Beetle
 
Join Date: Nov 2009
Posts: 5
Default Walk speed

I've tried everything to adjust walkspeed/runspeed correctly and nothing seems to be working, so I'm hoping for a little help ^.^

I'm using to stock PEQ database and source code, but mobs run about as fast as my grandma on sleeping meds. I've adjusted the runspeed to 1.9 which seems perfect, you have to strafe/jump to keep ahead of them, but now they path way too quickly on grids.

I am looking for a way to achieve this goal for pretty much all mobs in the database:

runspeed=1.9
walkspeed=0.67

I've tried lowering the walkspeed in zones and it does not seem to effect PC's or NPCs (took it from .4 all the way to -50 and no change)

Is this possible or is there a way to auto adjust walkspeed to 33% of runspeed instead of 50%?

Thanks!

Note: I have no walkspeed field that I can find to adjust (although I do see walkspeed in game using #npcstats, so it must exist somewhere?), it looks like it was taken out here: http://www.eqemulator.org/forums/sho...ight=walkspeed and could not find any other posts with a solution
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  #2  
Old 06-06-2010, 10:34 PM
Allizia
Fire Beetle
 
Join Date: Nov 2009
Posts: 5
Default

Any information at all would be appreciated on this! Development is flying, but this is still a major concern I can't seem to figure out =/
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  #3  
Old 11-02-2010, 06:04 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
Default

Any update on this issue? i also would like to know
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  #4  
Old 11-02-2010, 06:32 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

Walk speed is calculated from run speed. There is only 1 speed entered from the database.

EDIT: To be complete, I guess I could answer the other question above.

If you would like to change the walk speed, go to (currently using r1713) mob.h line 596. You will see that GetWalkSpeed() uses a mod of -47 on the runspeed. That is where you would tailor your walkspeed.
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  #5  
Old 07-27-2013, 10:20 AM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default

This thread is ancient, but I too would like my server to be more like what I recall. I just outran a griffenne in NK.

The db looks like some serious thought went into MOB runspeed, but they all seem so slow.

Am I right that char runspeed is 1.9? Can anyone shed some light on where the db speeds for mobs came from, to help me make a more enlightened change?
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