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View Full Version : WHY NOT?


Zunis
05-15-2004, 10:37 PM
Ive noticed a HUGE lack of enchanters on the emulators. Yeah, some people actually 'try' to play them. When I left EQlive, I was a 65 elemental raiding enchanter in a very powerful guild.

I come to the emulators and Im disgusted at how the enchanters are forced to deal with the same crap they did on the live servers. Someone actually tried to lecture 'ME' on the why of the enchanter not being tinkered with on an emulator. Sad thing was, not a single player on his emulator played an enchanter. I tried, it was pointless. I made an SK and did what every other player on that emu was doing, just solo with a melee.

There is one simple way to make enchanters a LOT MORE fun on an emulator. First, let me point out, if you have never been a 65 enchanter on EQlive, or even a 60+, then you dont have any right to dispute what I say.

I was damn good at being an enchanter, so good, I could duo with a druid in the Plane of Tactics, easy! I was a master at charms.

Charms, CHARMS, that is what makes the enchanter really fun. Not the 9 to 5 mez job!

Someone! SOMEWHERE! Get a clue and alter the charm spells to make the enchanter on an emulator fun to play. Make the charm spells actually do what they say and charm for a fixed duration over 14 minutes. 14 minutes is a fun killer, especially when the mob you have charmed 'summons'.

SOMEONE, give enchanters a reason to be played on the emulators. Enchanters are NOT easy to lvl up. Give them the ability to have a functional pet! Animations are trash.

Ive pleaded with countless server admins and every single one of them say the same crap, "That would outbalance the enchanter."

No it wouldnt! All it would do is open the door for some enchanters to actually have some worry free fun like all the other professions. Its only done like that in live because in live they want the enchanter to be 'group' dependant.

Myself, as well as many others come to the emulators to get away from the EQlive crap and group forcing. So, I plead with you, someone out there, make your emulator actually cator to the enchanters some. There is so much joy in charming something and it would be a LOT of fun if we could actually rely on our charm spells instead of them having an extremely short duration with a constant breaking of the spell.

Go ahead, dispute me, Im sure there are a bunch of people who will. All I want is a chance to enjoy the enchanter on an emulator. Not get lectured about the why an enchanter is balanced on the EQlive servers. I know it! I got sick of all the players who had never earned their way as a 65 enchanter from lvl 1 telling me how much better they thought I had it.

Im hoping just at least ONE emulator host will see the joy this small alteration of a line of spells could make. Imagine, a guild war, where the enchanters actually show up with charmed pets they can actually rely on! Enchanters commanding powerful pets on the battle field. The least some of you could do is test it out before you dump the whole idea.

Give people a reason to 'enjoy' playing an enchanter on an emulator, not just another excuse why enchanters are useless and no fun on an emulator.

KhaN
05-15-2004, 11:12 PM
All I want is a chance to enjoy the enchanter on an emulator.
Im rewriting class/spells for my server, if you have idea on how to enhance enchanters, they will be welcome.
I agree you with, enchanter animations are useless (I removed them from EQA), problem with charm is that if you make a 15min charm, magicians, necro will lost their niche.
Personally, for EQA, i added a debuff to charm and increased time, but charm dont make a class, what is making a class fun to play is the variety of skills/spells that make it unique, you cant restrict one class to a spell line, well its only my point of view :)

ryder911
05-15-2004, 11:26 PM
From what I've found, ENC's are very easy to play on emu, and I have played a enc on many emu servers, and charm has worked perfectly fine, and lasted full duration. And I don't think you played a ENC on live because you would know that charm isnt supose to last for the full duration, it is based on your CHA, and it hardly ever lasted full time on live for me. I want to know what server you play on.... On all the servers I play on I see some enchanted, pretty much some of every other class. Some classes might have more people playin it, but still there are some people playing every other class. And they might leave the enchanted the way it is because ummmm lets see THEY WANT PEOPLE TO GROUP. And you said You asked many admins, Mhmmm ever think they don't have the coding capability. I enjoy playing enchanter on EMU, if you want a class with functional pets just play a magician and stop crying about it.

Hades
05-15-2004, 11:39 PM
wow you are fucking stupid did you play on like one server that didnt hvae charm working so you cry on the forums? find another server you fucking retard ive played on like 7 different servers where charm lasts as long or longer than it should.. fucking fuckhead jewbag

RangerDown
05-16-2004, 05:00 AM
Hades:
2) No flaming (Do not beat on others for their errors or lack of intillegence on the subject, try to deal with it maturely)

Anyways, I'm not sure how much of the original poster's comment was directed at the devs and how much was directed at individual server ops, but the design goal of the base code is to have it emulate Live as closely as possible. If they started trying to make this deviation and that deviation, the project would most likely stall because they wouldn't be able to come to agreement on various design aspects. At the moment, the design direction is perfectly clear: if Live does it, the base code should do it.

The individual server op has the power to tweak the code, assuming they have a compiler and programming experience. And if you don't find a server that has what you're looking for, you're always free to start your own.

Charmy
05-16-2004, 07:52 AM
Fist off i just want to point out

fucking fuckhead jewbag

Don't say this shit, i am jewish and it really fucking pisses me off. just because you wish you were jewish doesn't mean you have to bash them.
with that outta the way

I played an enchanter on live, and i can say i loved it when CoD First came out, it had a 90% chance of lasting 14 mins, you have no idea how easy it was to kill alot of mobs really fast, once it was nerfed well groups would tell you NOT to charm becuase of the fact that it broke early without TD 3, and even then 7 mins isn't long at all. I have played an enchanter on a fwe of the servers, and charm lasts a lot longer than it would or ever should but, it made my life fun and really easy. Enchanters are already overpowered as it is, we are the only class who actually make mobs forget about us, only ones who can stop mobs in their tracks and not have fear of them summoning, and we are the only class who is able to FD, yes FD its not int he conventional way, but it can be done very easily, it is somthing sony can't nerf because well it would mess up mezzes badly. aside from that we are the only class who gets a self 1500point regent free 1.5second (with quickbuff AA, spelhaste and cleric spell haste) rune spell, that stacks with an additional 850point regent cost spell, we get the ability to regen all of our mana every hour and 45 mins, and most importantly we have the most powerful pets in the game.

Why am i going on like this? i have no clue, but the point is playing an enchanter on the emu is actually alot more fun than it was on live, just try a few other servers, you will find one that works.

Zunis
05-16-2004, 06:29 PM
Thanks to all of you who were mentally disciplined enough not to fire up an acetalyne cutting torch.

Anyone not interested in my suggestions for the enchanter changes, dont read on.

Charms: This is one of the funnest things about being an enchanter. We have charms that last up to 14 minutes! 14 minutes! And then you can recast. If you partner with a druid, as I did in live (my wife), you will be amazed what you can accomplish keeping an 'ensnared' mob charmed. Yes, this is a powerful duo, but it has amazing limits that can really tear up your fun.

Anyone who has ever been a HIGH lvl (55+) enchanter that has spent a great deal of time masterying the skills of charming with a druid partner learns where some emulator changes could make the class a lot more fun without unbalancing it.

EQlive is balanced with one main thought, group group group.
And the higher lvl you get, the bigger that group must be. Most people on the emulators, not ALL, but most Ive met, enjoy a good solo, duo, or trio set up.

If your an emu server host looking to spice up your server as FUN and not just EQlive balanced, then I suggest you look at what makes each profession 'fun' and turn up the knob on it.

In the period of an hour, I could cast a charm that lasts up to 14 minutes a minimum of 5 times or sometimes, on a bad day, 8 times.
The pet using professions can heal and summon just one pet and keep going on and on. The enchanter can not heal their pets and as it is now, it is suicide to try to maintain a pet that summons because the very moment that charm breaks, that enchanter will be summoned to melee. So, in the upper zones, enchanters are very limited on what they can actually charm efficiently for fun.

An enchanter change to charms is NOT for everyone. Some people like dieing ten times per hour to unpredictable broken charms, BUT others, like me, prefer to enjoy my small amount of game time and would love to charm something and get it beat senseless.

Not everything can be charmed. Mobs with very high MR that summon are extremely challenging to charm.

Some things you might consider if your going to change your charm line for enchanters is to offer the magician a summoned line of charms with a long duration, the necromancers an undead charm with a long duration, and the druids an animal charm with a long duration. This puts some serious excitement into 4 classes, the mage, necromancer, druid, and enchanter. You might even consider going as far as to give wizards the spell line to charm constructs!

I come to the emulators looking for something I could not get in EQlive. This is but one suggestion, an educated one I got from being a 65 elem chanter, that I offer. Im not going to offer any suggestions for other classes in detail because I did NOT play them to 65th lvl elem capable.

When I log into an emulator with a large population, I can immediately learn something about it's set up by the amount melee vs. casters being played. Ive yet to see one where there is more 55+ casters than melee. Sometimes I log into one and there is NO casters at all and several melee.

Again, this is NOT for everyone, but for the few who SEEK a change, a chance to go full throttle with a profession, not just stuck in some EQlive grouping balance niche.

mikenune
05-17-2004, 11:51 AM
You could actually set that up rather easily. Just use Mongrel's Spell Editor and create the spells you want.

Then - and this'd have to be on your server - just have everyone that plays on that server download a copy of your spells_us.txt file.

Charmy
05-18-2004, 07:47 PM
You could actually set that up rather easily. Just use Mongrel's Spell Editor and create the spells you want.

Then - and this'd have to be on your server - just have everyone that plays on that server download a copy of your spells_us.txt file.


This is exacty what the EQA server does, and it works very well, except for those who are to lazy to download the update and they crash when they #scribespells, thats why KhaN took the command out of 0 status, now only Gms can do it, but people crash when they say they ahve the update and they don't (sigh).. then again for somereason myfreebb is down so our fourm is down and no one can get the files, its so sad =(, anyway. dunno why i posted here, but i did.

or somthing....