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Windcatcher
07-29-2004, 12:04 PM
Just a few things, but hopefully they'll help:

1. Added clipboard cut/copy/paste functionality.

2. Added Ctrl-click to be able to select multiple objects. Cut, Copy, Paste, and Delete now operate on everything that has been selected.

3. Added Ctrl-drag so multiple selected objects can be moved all at once.

4. Doubled the number of undo levels to 20.

You can get it here: http://sourceforge.net/project/showfiles.php?group_id=41381&package_id=34673

Enjoy,

WC

killspree
07-29-2004, 01:07 PM
Hmm...still getting the out of memory error, this time it occurs about halfway through loading it into opengl.

Windcatcher
07-29-2004, 01:12 PM
Can you post your dungeon somewhere so I can test it?


WC

killspree
07-29-2004, 02:03 PM
Got it to work, had to scrap the dungeon and remake it but it works now. Really nice tool so far, keep up the good work!

killspree
07-29-2004, 06:11 PM
Been playing around with this for 3+ hours now working on a few dungeons. One request that I have which would be cool is the option to set corridor and room textures seperately in the "Set all dungeon textures" option.

Also, is there any way to raise room height without distorting it horribly?

Windcatcher
07-30-2004, 08:36 AM
Hold down Shift to constrain movement to up and down when you move the ceiling handle. I'll look into separating room and corridor textures in the set all window.

WC

Shadow-Wolf
07-30-2004, 09:28 AM
hmm wind, with 1.2 im having the biggest trouble getting corridors to connect to rooms, the corridor just ignores te wall and doesn't connect....

Edit* and for another strange bit....i have a large corridor that connects to a huge room, there are two other corridors connecter to it, but when i go to look at it the corridor on the left is connected just fine but the one on the right says its connected on the grid but it doesn't show a connection in the view.

killspree
07-31-2004, 06:25 AM
One thing I'm noticing so far is that when moving a room/corridor up/down, it always starts off below where the room was initially(maybe it's just a problem I'm experiencing).