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  #1  
Old 07-29-2004, 12:04 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default Dungeon Builder 1.2

Just a few things, but hopefully they'll help:

1. Added clipboard cut/copy/paste functionality.

2. Added Ctrl-click to be able to select multiple objects. Cut, Copy, Paste, and Delete now operate on everything that has been selected.

3. Added Ctrl-drag so multiple selected objects can be moved all at once.

4. Doubled the number of undo levels to 20.

You can get it here: http://sourceforge.net/project/showf...ckage_id=34673

Enjoy,

WC
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  #2  
Old 07-29-2004, 01:07 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Hmm...still getting the out of memory error, this time it occurs about halfway through loading it into opengl.
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Xeldan
Lead Content Designer
Shards of Dalaya
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  #3  
Old 07-29-2004, 01:12 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Can you post your dungeon somewhere so I can test it?


WC
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  #4  
Old 07-29-2004, 02:03 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Got it to work, had to scrap the dungeon and remake it but it works now. Really nice tool so far, keep up the good work!
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Xeldan
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Shards of Dalaya
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  #5  
Old 07-29-2004, 06:11 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Been playing around with this for 3+ hours now working on a few dungeons. One request that I have which would be cool is the option to set corridor and room textures seperately in the "Set all dungeon textures" option.

Also, is there any way to raise room height without distorting it horribly?
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Xeldan
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Shards of Dalaya
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  #6  
Old 07-30-2004, 08:36 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Hold down Shift to constrain movement to up and down when you move the ceiling handle. I'll look into separating room and corridor textures in the set all window.

WC
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  #7  
Old 07-30-2004, 09:28 AM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

hmm wind, with 1.2 im having the biggest trouble getting corridors to connect to rooms, the corridor just ignores te wall and doesn't connect....

Edit* and for another strange bit....i have a large corridor that connects to a huge room, there are two other corridors connecter to it, but when i go to look at it the corridor on the left is connected just fine but the one on the right says its connected on the grid but it doesn't show a connection in the view.
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  #8  
Old 07-31-2004, 06:25 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

One thing I'm noticing so far is that when moving a room/corridor up/down, it always starts off below where the room was initially(maybe it's just a problem I'm experiencing).
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