View Full Version : Turning off fleeing mobs
Mendorr
04-28-2006, 04:36 PM
I currently run a 0.7.0 server and am having some problems with fleeing mobs in dungeon areas. My questions are: Is there a way to turn off fleeing mobs (make it so that no mob ever runs during combat) and if so how would I do it?
All info is greatly appreciated.
Smedy
04-30-2006, 09:24 PM
hello,
check features.h in the source code for 7.0 and youll find the setting for turning off / tweaking the running mobs
Mendorr
05-01-2006, 07:00 AM
I believe I found the stuff I need features.h, however, it does not change anything in-game. I would have to recompile it for it to take effect, correct? If so, where would I get a compiler to do this?
Thank you
rojadruid
05-01-2006, 08:33 AM
I believe I found the stuff I need features.h, however, it does not change anything in-game. I would have to recompile it for it to take effect, correct? If so, where would I get a compiler to do this?
Thank you
Information on a compiler is available on the wiki.
kouhei
05-01-2006, 12:43 PM
I believe I found the stuff I need features.h, however, it does not change anything in-game. I would have to recompile it for it to take effect, correct? If so, where would I get a compiler to do this?
Thank you
You probally can pick up a compiler at your nearest computer store. Or use google and might find a trial version to use.
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