View Full Version : Editing Maximum Level
Smeeg
05-22-2006, 01:04 PM
I've done a search and came up with a good thread here http://www.eqemulator.net/forums/showthread.php?t=13688&highlight=level
However, I dont think this works. Probably because its from 2004.
Can I get a good step by step process to making this change ? thanks
Cripp
05-22-2006, 05:40 PM
i think theres a line in features.h to change max level..
Smeeg
05-24-2006, 09:19 AM
Ya, so I did use the features.h file. here is what it gives for level cap
//The Level Cap:
#define LEVEL_CAP 50 //hard cap is 50
I'm using a compiler called Jgrasp. I am not at all familiar with programming. I open the Jgrasp program, open the features.h file. Then i edited the level cap to 50 and 50 for hard cap. It was previously like 70 and 127 for hard cap. So after I changed the numbers in the Jsoft program i clicked " compile" it gives me a --->
---- This command must be in the current working directory
---- or on the current PATH to use this function.
---- PATH is ";C:\Perl\bin\;C:\WINDOWS\system32;C:\WINDOWS;C:\WI NDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\Adobe\AGL".
----jGRASP: operation complete."
So I assume it compiled right. However, when I make a character on my minilogin server, the character can level from past 50. I am using the #damage cammand to kill mobs to check the level though.
Any suggestions guys?
try it with a non-gm char, GM chars have different rules i believe
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