Ya, so I did use the features.h file. here is what it gives for level cap
//The Level Cap:
#define LEVEL_CAP 50 //hard cap is 50
I'm using a compiler called Jgrasp. I am not at all familiar with programming. I open the Jgrasp program, open the features.h file. Then i edited the level cap to 50 and 50 for hard cap. It was previously like 70 and 127 for hard cap. So after I changed the numbers in the Jsoft program i clicked " compile" it gives me a --->
---- This command must be in the current working directory
---- or on the current PATH to use this function.
---- PATH is ";C:\Perl\bin\;C:\WINDOWS\system32;C:\WINDOWS;C:\W INDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\Adobe\AGL".
----jGRASP: operation complete."
So I assume it compiled right. However, when I make a character on my minilogin server, the character can level from past 50. I am using the #damage cammand to kill mobs to check the level though.
Any suggestions guys?
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