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View Full Version : About the qglobal flag


Bulle
04-02-2008, 02:00 PM
Before I updated my system to the latest EQEmu code/PEQ database I could write quests using quest globals with any NPC I thought of and it worked right out-of-the-box. Then after updating, NOT !

Indeed you need to specify qglobal for all NPCs reading quest globals (they can still set globalseven if not flagged, but not read them).

I just wanted to higlight it, as I was surprised to see my stuff not working late last night after the update. Setting all NPC qglobal to '1' fixed it for me :cool: .Yeah I do not care about perfs yet.

I must add that it is clearly as expected, it is certainly better for performance to be selective in that matter. Just it took me by surprise after midnight so I was like "grrrrr".

trevius
04-02-2008, 03:57 PM
Ha, ya I have a post about the same issue somewhere in this section. I must have worked for 5+ hours trying to get them to work on one of my NPCs only to find that this was the cause lol.