View Full Version : Just out of curiosity . . .
Is there a guide for changing things like the game-intro splash screen, the zoning splash-screen, zone music, zoning text, etc.?
joligario
08-10-2008, 10:04 AM
C:\Program Files\Sony\EverQuest\ has the MP3s
joligario
08-10-2008, 10:07 AM
eqstr_en.txt has the text like:
12387 LOADING, PLEASE WAIT...
Flare83
08-10-2008, 10:24 AM
the resources folder has the loadscreen image
Thanks, just changed my intro splash screen with a custom-made .jpg--looks great. The text on the zoning screen that I was referring to is the text on the screen that identifies the destination zone. Changing the mp3 music is no problem, but most of the older zones have encoded music. I have yet to find a program that allows me to change that music.
lucid.reverie
11-24-2008, 05:32 PM
eqstr_en.txt has the text like:
12387 LOADING, PLEASE WAIT...
I tried making some changes here and it makes things go kinda haywire. For example, taking either the eqstr_en.txt (which doesn't seem to do much) or the eqstr_us.txt file and making even a change to one line will send my client hurling. I changed just part of the text portion of the "Your target is out of range, get closer!" line and upon logging on to a server I get missing strings (the client can't even tell what classes my toons are).
Tried this twice with the most minor of changes and am getting the same results. Ideas?
Thanks,
Lucid
trevius
11-24-2008, 07:25 PM
If you change any of the numbers in that file, it will break the game. I don't think it does a file size check or anything, but if changing even the text message in there breaks the client, then it must be something like that.
Yeormom
12-23-2008, 07:55 AM
The client actually has a function built into it that takes the message string id and polls accordingly regardless if the number is actually populated. I've had little problem editing the client strings. Go make some fun debugging statement to flood your client with if you want to poll the client's response.
for(int i=1; i<=38000; i++)
{
Message(13,"Message String %i",i);
Message_StringID(13,i);
}
Don't use that verbatum unless you have plentiful processing power in your client.
I don't understand what your code is doing, Yeormom, but are you saying you can change the zoning text string without causing the world to crash?
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.