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  #1  
Old 08-10-2008, 09:50 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default Just out of curiosity . . .

Is there a guide for changing things like the game-intro splash screen, the zoning splash-screen, zone music, zoning text, etc.?
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  #2  
Old 08-10-2008, 10:04 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
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C:\Program Files\Sony\EverQuest\ has the MP3s
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  #3  
Old 08-10-2008, 10:07 AM
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joligario
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eqstr_en.txt has the text like:

12387 LOADING, PLEASE WAIT...
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  #4  
Old 08-10-2008, 10:24 AM
Flare83
Sarnak
 
Join Date: Aug 2008
Location: usa
Posts: 43
Default

the resources folder has the loadscreen image
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  #5  
Old 08-10-2008, 07:55 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

Thanks, just changed my intro splash screen with a custom-made .jpg--looks great. The text on the zoning screen that I was referring to is the text on the screen that identifies the destination zone. Changing the mp3 music is no problem, but most of the older zones have encoded music. I have yet to find a program that allows me to change that music.
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  #6  
Old 11-24-2008, 05:32 PM
lucid.reverie
Fire Beetle
 
Join Date: Oct 2007
Posts: 15
Default

Quote:
Originally Posted by joligario View Post
eqstr_en.txt has the text like:

12387 LOADING, PLEASE WAIT...
I tried making some changes here and it makes things go kinda haywire. For example, taking either the eqstr_en.txt (which doesn't seem to do much) or the eqstr_us.txt file and making even a change to one line will send my client hurling. I changed just part of the text portion of the "Your target is out of range, get closer!" line and upon logging on to a server I get missing strings (the client can't even tell what classes my toons are).

Tried this twice with the most minor of changes and am getting the same results. Ideas?

Thanks,
Lucid
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  #7  
Old 11-24-2008, 07:25 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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If you change any of the numbers in that file, it will break the game. I don't think it does a file size check or anything, but if changing even the text message in there breaks the client, then it must be something like that.
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  #8  
Old 12-23-2008, 07:55 AM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

The client actually has a function built into it that takes the message string id and polls accordingly regardless if the number is actually populated. I've had little problem editing the client strings. Go make some fun debugging statement to flood your client with if you want to poll the client's response.

Code:
for(int i=1; i<=38000; i++)
{
	Message(13,"Message String %i",i);
	Message_StringID(13,i);
}
Don't use that verbatum unless you have plentiful processing power in your client.
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  #9  
Old 12-23-2008, 12:44 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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I don't understand what your code is doing, Yeormom, but are you saying you can change the zoning text string without causing the world to crash?
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  #10  
Old 12-26-2008, 05:33 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

bump . . . Yeormom?
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