seveianrex
09-23-2008, 02:05 AM
Hi all,
I just got finished writing the code for Project Illusion.
The one thing I haven't been able to figure out yet is: when you click "Make Hotkey" on your character for the AA itself, the button it creates is blank. I would assume this is related to the database table "altadv_vars" column [hotkey_sid] or [hotkey_sid2]. I just have no idea what "sid" is? It's not SpellID, I know that much. StringID? Help!
The other thing I wanted to put up here for discussion is this: I know on EQLive, the only spells that Project Illusion AA would work for were the basic ones such as "Illusion Human". Spells such as "Minor Illusion" would not be effective. I see a number of ways of addressing this:
1) Allow any spell with an illusion in any effect slot be compatible with Project Illusion AA
2) Allow any spell that has only a single effect slot (the illusion), be compatible with Project Illusion AA
3) Allow any spell that has an actual spell name beginning with "Illusion" be compatible with Project Illusion AA
Obviously, option #1 would be easiest code-and-computation-wise, and frankly, having Project Illusion work with Minor Illusion might be fun... I'm just wondering if there would be any unintended exploits as a result. Spells like Nights Dark Terror have an illusion component.... but you can cast those on group already anyways. I think that perhaps Option #2 is probably the safest bet.
Anyways, any thoughts would be appreciated. I'm hoping to have this code fully tested and ready to post within a couple of days.
I just got finished writing the code for Project Illusion.
The one thing I haven't been able to figure out yet is: when you click "Make Hotkey" on your character for the AA itself, the button it creates is blank. I would assume this is related to the database table "altadv_vars" column [hotkey_sid] or [hotkey_sid2]. I just have no idea what "sid" is? It's not SpellID, I know that much. StringID? Help!
The other thing I wanted to put up here for discussion is this: I know on EQLive, the only spells that Project Illusion AA would work for were the basic ones such as "Illusion Human". Spells such as "Minor Illusion" would not be effective. I see a number of ways of addressing this:
1) Allow any spell with an illusion in any effect slot be compatible with Project Illusion AA
2) Allow any spell that has only a single effect slot (the illusion), be compatible with Project Illusion AA
3) Allow any spell that has an actual spell name beginning with "Illusion" be compatible with Project Illusion AA
Obviously, option #1 would be easiest code-and-computation-wise, and frankly, having Project Illusion work with Minor Illusion might be fun... I'm just wondering if there would be any unintended exploits as a result. Spells like Nights Dark Terror have an illusion component.... but you can cast those on group already anyways. I think that perhaps Option #2 is probably the safest bet.
Anyways, any thoughts would be appreciated. I'm hoping to have this code fully tested and ready to post within a couple of days.