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Derision
09-21-2008, 02:31 PM
Discussion: http://eqemulator.net/forums/showthread.php?t=26300

This patch is to enable /who all friend.

http://www.rama.demon.co.uk/friends.patch

There is only so much testing I can do with two toons on a private server, so let me know if something doesn't work right.

The 6.2 opcode is already in patch_6.2.conf. The opcode for patch_Titanium.conf is:


OP_FriendsWho=0x48fe


You will need to recompile world as well as zone.

trevius
09-21-2008, 05:56 PM
How did I not see this one?! Nice work yet again! Stickying this!

AndMetal
09-22-2008, 12:20 AM
Derision, once again you've saved me from having to learn assembly :D I think this is probably THE BIGGEST thing I've missed from Live, especially since I have started playing with others regularly on Emu servers :-)

Derision
09-22-2008, 05:11 AM
you've saved me from having to learn assembly :D

This is one of those Client->Server opcodes that didn't require any disassembly, just had to type /who all friend and look in the zone log output to see the 'Unknown Opcode' and that the packet contained a comma delimited list of friend names :) The response from the server to the client is the same opcode as used by /who all.

I'm going to rework this a bit to make it more efficient. I basically copied the /who all code, and it runs through the online client list twice, first to count how many friends are online so it can calculate how big the reply packet needs to be, and then again to actually build the reply packet.

Does anyone know if /who all friends should have an output limit of 20 players, the same as /who all ?

trevius
09-22-2008, 05:30 AM
I think the friends list did used to be capped at 20 max at one time same as ignore, but I am pretty sure they removed that cap at some point before Titanium.

Derision
09-22-2008, 05:40 AM
You can have up to 100 people on your friends list. What I was wondering was, if you had say 30 friends online, would /who all friend display all 30, or just the first 20. I guess it doesn't really matter how it works on live.

AndMetal
09-22-2008, 11:12 AM
You can have up to 100 people on your friends list. What I was wondering was, if you had say 30 friends online, would /who all friend display all 30, or just the first 20. I guess it doesn't really matter how it works on live.

Last I knew, it would display all of them. If I remember correctly, the 20 limit was originally just the amount of friends you could have period, so that's all that would display. Then, it was upped (yay for the popular kids!), but I have no idea when that happened.

Derision
09-22-2008, 02:40 PM
I've updated the patch in the original post with what should be a more efficient way of doing things. I'm not sure how caching in Firefox works, but when I clicked on the link after I updated the patch on my webhost, Firefox showed me the old version and I had to press F5 to get the new one.

The new version has todays date in the diff for clientlist.cpp, so you can check you aren't seeing an old cached copy:


diff -u --recursive /tmp/EQEmu-0.7.0-1129/world/clientlist.cpp ./world/clientlist.cpp
--- /tmp/EQEmu-0.7.0-1129/world/clientlist.cpp 2008-06-22 09:08:53.000000000 +0100
+++ ./world/clientlist.cpp 2008-09-22 19:04:13.000000000 +0100

cavedude
09-24-2008, 11:05 PM
This compiles fine under Linux, but under Windows I get:

.\clientlist.cpp(579) : error C3861: 'strtok_r': identifier not found
.\clientlist.cpp(592) : error C3861: 'strtok_r': identifier not found

The lines in question are:

char *Friend_ = strtok_r(FriendsWho->FriendsString, ",", &SavePointer);

and

Friend_ = strtok_r(NULL, ",", &SavePointer);

KLS
09-24-2008, 11:40 PM
There is no strtok_r for windows is the issue.

spoon
09-25-2008, 12:11 PM
There is no strtok_r for windows is the issue.

and strtok_s is the windows equivalent. go go gadget precompiler!

Derision
09-25-2008, 12:57 PM
I rewrote it without using strtok and did a test compile on Windows this time. Patch in the first post has been updated.