Zengez
05-18-2009, 03:07 PM
Hey guys;
I haven't been around much, and in fact a quick look shows my latest post to be almost two and a half years old despite lurking for a while after that, but I thought I'd fire up an emulator and see how the project has progressed..
I must say, I'm impressed ;) Thanks to the repack server loader as it was insanely easy to setup and impliment... I remember having to hack my way through code just to get the server started, let alone connect to it ;)
After a little more looking around I remembered the rule system that was just starting to get off the ground when I last left, and decided to pull it up in game on a gm and... holy wow that's gone far ;) I list a bajebus load of rules out and although most are intuitive I'm not sure exactly how the values are set or anything for most of them (for example exp could be 1 for normal or 100 for normal depending on if its a floating point value or strictly integer value?)
So I did some searches, and looked through the wiki but anything I could find about rule info is highly outdated... like what is the deathexp rule? 0 means no death xp? 1 means normal? not really sure...
So I was hoping someone could kindly point me in the direction of a full explination of what those millions of rules do so I can configure them how I want, as I assume someone somewhere must have a list since they were all (presumably) made for a reason ;)
If it matters I'm currently toying with PEQ's DB although I've also tried Ax's Classic... iirc the ruleset is a database thing and not a code/quest thing no?
Thanks for the info, and keep up the good work!
~Zengez~
I haven't been around much, and in fact a quick look shows my latest post to be almost two and a half years old despite lurking for a while after that, but I thought I'd fire up an emulator and see how the project has progressed..
I must say, I'm impressed ;) Thanks to the repack server loader as it was insanely easy to setup and impliment... I remember having to hack my way through code just to get the server started, let alone connect to it ;)
After a little more looking around I remembered the rule system that was just starting to get off the ground when I last left, and decided to pull it up in game on a gm and... holy wow that's gone far ;) I list a bajebus load of rules out and although most are intuitive I'm not sure exactly how the values are set or anything for most of them (for example exp could be 1 for normal or 100 for normal depending on if its a floating point value or strictly integer value?)
So I did some searches, and looked through the wiki but anything I could find about rule info is highly outdated... like what is the deathexp rule? 0 means no death xp? 1 means normal? not really sure...
So I was hoping someone could kindly point me in the direction of a full explination of what those millions of rules do so I can configure them how I want, as I assume someone somewhere must have a list since they were all (presumably) made for a reason ;)
If it matters I'm currently toying with PEQ's DB although I've also tried Ax's Classic... iirc the ruleset is a database thing and not a code/quest thing no?
Thanks for the info, and keep up the good work!
~Zengez~