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  #1  
Old 05-18-2009, 03:07 PM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
Default Hey all, quick Rules question

Hey guys;

I haven't been around much, and in fact a quick look shows my latest post to be almost two and a half years old despite lurking for a while after that, but I thought I'd fire up an emulator and see how the project has progressed..

I must say, I'm impressed Thanks to the repack server loader as it was insanely easy to setup and impliment... I remember having to hack my way through code just to get the server started, let alone connect to it

After a little more looking around I remembered the rule system that was just starting to get off the ground when I last left, and decided to pull it up in game on a gm and... holy wow that's gone far I list a bajebus load of rules out and although most are intuitive I'm not sure exactly how the values are set or anything for most of them (for example exp could be 1 for normal or 100 for normal depending on if its a floating point value or strictly integer value?)

So I did some searches, and looked through the wiki but anything I could find about rule info is highly outdated... like what is the deathexp rule? 0 means no death xp? 1 means normal? not really sure...

So I was hoping someone could kindly point me in the direction of a full explination of what those millions of rules do so I can configure them how I want, as I assume someone somewhere must have a list since they were all (presumably) made for a reason

If it matters I'm currently toying with PEQ's DB although I've also tried Ax's Classic... iirc the ruleset is a database thing and not a code/quest thing no?

Thanks for the info, and keep up the good work!

~Zengez~
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  #2  
Old 05-18-2009, 03:16 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

I want to add to this question

AA XP - exactly what does 0, 1 and 100 will mean?

Group Xp bonus - same what will 0, 1 and 100 do
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  #3  
Old 05-18-2009, 04:25 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

For those three particulars posted, they are float multipliers.

So, 1 would be the equivalent of 100% or "normal".

0 would be 0%, so for death, no exp loss. For Group, that means no exp bonus. Etc.

AA XP is similar. It confers a bonus to how fast you gain AA. (I think anyway, not 100% sure on this one.)

But you are right, we do need to setup a table with proper explanations of the rules, ;
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  #4  
Old 05-18-2009, 05:20 PM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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The large number of rules is the reason why I added the SQL update in R524 on the SVN to add a new notes field next to the rules. I have populated many of them with notes that were taken from the ruletypes.h file, but not all rules had descriptions.

Hopefully at some point, people can start populating the notes field until we have notes for all of them. I am sure that even for some that do have notes, it would help to have a bit more detailed description on them.
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