trevius
07-14-2009, 08:14 PM
I figured I should mention this here, since it will probably require an eventual change. Since we know that Titanium limits it's client to only be able to load up to 9999 as the max spell ID, and SoF has a much higher limit (or maybe no limit at all), there can be issues if trying to use spells added after Titanium came out. This mostly only applies to servers that would want to use the newer spell files or spells for players over level 70. Since casting spells on a client that doesn't have a spell file with that spell ID on it can cause fairly major bugs for them, I think we can put in a simple work-around for it.
My suggestion is that we restrict spells with an ID higher than 9999 from being cast on a client that is Titanium or lower. We could probably even still give them the effects of the spells (detrimental or beneficial) on the server-side, but just not send them a packet to tell them they were buffed/debuffed. This isn't ideal, but it is better than causing weird stuff on the client. I may need to do further testing to verify a change is needed, but I am pretty sure it would be. I don't think it would be hard to do a client version check if the spell ID is > 9999 to decide if the client should be sent the packets or not.
Starting this thread in case others have input that might help decide the best plan to take for this, if any. If this work-around sounds like a good option, I will try to look into getting it added where-ever that might need to go.
My suggestion is that we restrict spells with an ID higher than 9999 from being cast on a client that is Titanium or lower. We could probably even still give them the effects of the spells (detrimental or beneficial) on the server-side, but just not send them a packet to tell them they were buffed/debuffed. This isn't ideal, but it is better than causing weird stuff on the client. I may need to do further testing to verify a change is needed, but I am pretty sure it would be. I don't think it would be hard to do a client version check if the spell ID is > 9999 to decide if the client should be sent the packets or not.
Starting this thread in case others have input that might help decide the best plan to take for this, if any. If this work-around sounds like a good option, I will try to look into getting it added where-ever that might need to go.