ChaosSlayerZ
05-24-2011, 10:42 PM
-Added NPC_TUNNELVISION 't' (Things that aren't the main target will generate hate * Aggro:TunnelVisionAggroMod instead of full hate. -Added NPC_NO_BUFFHEAL_FRIENDS 'n' (Wont buff or heal his friends) -Added NPC_INTELLIGENT 'i' (Placeholder while i implement it) -Added NPC_STUPID 's' (Placeholder while i implement it)
could elaborate more on each of these new flags please?
Also
ok buffheal is self explanatory, but is it possible to separate buffs and heals somehow into 2 different flags/rules? (there is a rule for the in Db too)
The reason I am asking, is cause I am running into a following issue:
-I naturally do want mobs to buff and heal each other. But what happens is that npc casters spend so much mana buffing mobs around it, that it barely have any mana left to fight the player.
If i disable the buffing, I also disable the healing, which is also bad.
So ideally, without reserving to giving npc huge mana pools and mana regen, I would like npc to heal, but not buff, if possible.
thanks!
could elaborate more on each of these new flags please?
Also
ok buffheal is self explanatory, but is it possible to separate buffs and heals somehow into 2 different flags/rules? (there is a rule for the in Db too)
The reason I am asking, is cause I am running into a following issue:
-I naturally do want mobs to buff and heal each other. But what happens is that npc casters spend so much mana buffing mobs around it, that it barely have any mana left to fight the player.
If i disable the buffing, I also disable the healing, which is also bad.
So ideally, without reserving to giving npc huge mana pools and mana regen, I would like npc to heal, but not buff, if possible.
thanks!