Riklin
01-08-2015, 04:22 PM
I'm curious... Firstly, I hope this is not hitting any nerves or upsetting anyone that is sensitive to the topic... That is not at all my intent and I apologize in advance for my nievete'...
How multi-threaded is the code used in the emulator software? I have scanned through some of the C++ code, but you guys are WAY over my level of expertise! I'm not experienced enough with C++ to tell whether it's threaded or not.
Ultimately the question comes down to is it worth any effort at all to optimize compiler configuration for multi cores? Would there ben any benefit? My server is currently run on an AMD 8-core with 32gig of ram, so there are definitely cores to spare, performance wise...
Do these servers run in a single core only?
On another note involving to how a server is set up, how many static zones can you have? Is it really a limit of available RAM? Is there any downside to making as many zones static as possible?
Thanks for your patience. I have searched the forums, but aren't finding any threads specific to these things...
Rick (HallsHavoc)
How multi-threaded is the code used in the emulator software? I have scanned through some of the C++ code, but you guys are WAY over my level of expertise! I'm not experienced enough with C++ to tell whether it's threaded or not.
Ultimately the question comes down to is it worth any effort at all to optimize compiler configuration for multi cores? Would there ben any benefit? My server is currently run on an AMD 8-core with 32gig of ram, so there are definitely cores to spare, performance wise...
Do these servers run in a single core only?
On another note involving to how a server is set up, how many static zones can you have? Is it really a limit of available RAM? Is there any downside to making as many zones static as possible?
Thanks for your patience. I have searched the forums, but aren't finding any threads specific to these things...
Rick (HallsHavoc)