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Humon
03-23-2015, 06:31 PM
Ok so i thought i followed all the instructions and dotted all my T's and crossed all the I's but as of yet i have not been able to log into my server. I get all the way to the server selection and hit enter world and then the game crashes. The following is the log to my log in server.

Any help gladly excepted.

Humon
03-23-2015, 06:31 PM
[Debug] [03.23.15 - 16:36:14] Logging System Init.
[Debug] [03.23.15 - 16:36:14] Config System Init.
[Debug] [03.23.15 - 16:36:14] MySQL Database Init.
[Debug] [03.23.15 - 16:36:14] Encryption Initialize.
[Debug] [03.23.15 - 16:36:14] Encryption Loaded Successfully.
[Debug] [03.23.15 - 16:36:14] Server Manager Initialize.
[Network] [03.23.15 - 16:36:14] ServerManager listening on port 5998
[Debug] [03.23.15 - 16:36:14] Client Manager Initialize.
[Network] [03.23.15 - 16:36:14] ClientManager listening on Titanium stream.
[Network] [03.23.15 - 16:36:14] ClientManager listening on SoD stream.
[Debug] [03.23.15 - 16:36:14] Server Started.
[Network] [03.23.15 - 16:36:53] New world server connection from 127.0.0.1:49176
[Network Error] [03.23.15 - 16:36:53] Handle_NewLSInfo error, remote address was null, defaulting to stream address 127.0.0.1.
[World] [03.23.15 - 16:36:53] Server ILoveEverCrack(EverCrack) did not attempt to log in but unregistered servers are allowed.
[Network] [03.23.15 - 16:38:42] New Titanium client connection from REDACTED
[Network] [03.23.15 - 16:38:42] Application packet received from client (size 14)
[Network] [03.23.15 - 16:38:42] Session ready received from client.
[Network] [03.23.15 - 16:38:42] Application packet received from client (size 28)
[Network] [03.23.15 - 16:38:42] Login received from client.
[Client] [03.23.15 - 16:38:42] User: NEO
[Client] [03.23.15 - 16:38:42] Hash: REDACTED
[Network] [03.23.15 - 16:38:42] Application packet received from client (size 12)
[Network] [03.23.15 - 16:38:42] Server list request received from client.
[Network] [03.23.15 - 16:38:50] Application packet received from client (size 16)
[Network] [03.23.15 - 16:38:50] Play received from client, server number 2 sequence 5.
[Network Trace] [03.23.15 - 16:38:51] User-To-World Response received.
[Client] [03.23.15 - 16:38:51] Trying to find client with user id of 5.
[Client] [03.23.15 - 16:38:51] Found client with user id of 5 and account name of NEO.
[Client] [03.23.15 - 16:38:51] Found sequence and play of 5 2
[Network Trace] [03.23.15 - 16:38:51] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
02 00 00 00 | ....
[Network Trace] [03.23.15 - 16:38:51] Sending play response with following data, allowed 1, sequence 5, server number 2, message 101
[Network Trace] [03.23.15 - 16:38:51] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00 | ...........e....
02 00 00 00 | ....
[Network Trace] [03.23.15 - 16:38:51] Sending play response for NEO.
[Network Trace] [03.23.15 - 16:38:51] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00 | ...........e....
02 00 00 00 | ....
[Network] [03.23.15 - 16:38:51] Client disconnected from the server, removing client.
[Network] [03.23.15 - 16:39:55] New Titanium client connection from REDACTED
[Network] [03.23.15 - 16:39:55] Application packet received from client (size 14)
[Network] [03.23.15 - 16:39:55] Session ready received from client.
[Network] [03.23.15 - 16:39:55] Session ready indicated logged in from world(unsupported feature), disconnecting.

Uleat
03-23-2015, 07:26 PM
You say it crashes..does it give you a pop-up error message window? Or does it just dump you to desktop?

Your 'dbg' file contents may be helpful in the case of a client crash (located in your <eq>\logs directory.)

Humon
03-24-2015, 05:26 AM
ok here it is, hope this helps.

[Mon Mar 23 19:02:56 2015]00000:Starting EverQuest (Built Sep 7 2007 09:11:49)
[Mon Mar 23 19:02:56 2015]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Mon Mar 23 19:02:56 2015]00002:Timezone: UTC-5h00m
[Mon Mar 23 19:02:56 2015]00003:Loading graphics DLL.
[Mon Mar 23 19:02:56 2015]00004:Parsing INI file .\eqclient.ini
[Mon Mar 23 19:02:56 2015]00005:INI file .\eqclient.ini loaded.
[Mon Mar 23 19:02:57 2015]00006:Graphics DLL Configuration Type: GraphicsDLL9
[Mon Mar 23 19:02:57 2015]00007:Graphics DLL Version 2.00.31776
[Mon Mar 23 19:02:57 2015]00008:Initializing timers.
[Mon Mar 23 19:03:00 2015]00009:Checking critical files.
[Mon Mar 23 19:03:00 2015]00010:Initializing WinSock.
[Mon Mar 23 19:03:00 2015]00011:Enumerating 3D devices.
[Mon Mar 23 19:03:00 2015]00000:Found adapter #0 - NVIDIA GeForce GTX 570 (9.18.13.4709)

[Mon Mar 23 19:03:00 2015]00001:Adapter #0 - NVIDIA GeForce GTX 570 :

[Mon Mar 23 19:03:00 2015]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1

[Mon Mar 23 19:03:00 2015]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

[Mon Mar 23 19:03:00 2015]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

[Mon Mar 23 19:03:00 2015]00012:Initializing keypress handler.
[Mon Mar 23 19:03:00 2015]00013:Parsing INI file .\defaults.ini
[Mon Mar 23 19:03:00 2015]00014:INI file .\defaults.ini loaded.
[Mon Mar 23 19:03:00 2015]00015:Loading keyboard tables.
[Mon Mar 23 19:03:00 2015]00016:Picking a default resolution, desktop is 1920 x 1200, 32 bits
[Mon Mar 23 19:03:00 2015]00017:Ratio is 1.60
[Mon Mar 23 19:03:00 2015]00018:Resolution was capped at 1680 x 1050
[Mon Mar 23 19:03:00 2015]00019:Resolution verified 1680 x 1050, 32 bits ... diff was 1000 from 0 modes
[Mon Mar 23 19:03:00 2015]00020:Resolution selected 1680 x 1050, 32 bits
[Mon Mar 23 19:03:00 2015]00021:Creating window.
[Mon Mar 23 19:03:00 2015]00022:Checking display driver version.
[Mon Mar 23 19:03:01 2015]00023:Activating window.
[Mon Mar 23 19:03:01 2015]00000:Picking a default resolution, desktop is 1920 x 1200, 32 bits
[Mon Mar 23 19:03:01 2015]00001:Ratio is 1.60
[Mon Mar 23 19:03:01 2015]00002:Resolution was capped at 1680 x 1050
[Mon Mar 23 19:03:01 2015]00003:Resolution verified 1680 x 1050, 32 bits ... diff was 1000 from 0 modes
[Mon Mar 23 19:03:01 2015]00004:Resolution selected 1680 x 1050, 32 bits
[Mon Mar 23 19:03:01 2015]00005:CRender::InitDevice: Using 32bit mode.

[Mon Mar 23 19:03:01 2015]00006:CRender::InitDevice: Using vsync 0.

[Mon Mar 23 19:03:01 2015]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Mon Mar 23 19:03:01 2015]00008:CRender::InitDevice: HardwareTnL Enabled.
[Mon Mar 23 19:03:01 2015]00009:Using hardware vertex shaders.

[Mon Mar 23 19:03:01 2015]00010:Initializing render system.
[Mon Mar 23 19:03:01 2015]00011:Trilinear Mipmapping available.

[Mon Mar 23 19:03:01 2015]00012:Vertex Shader Version: 3.0

[Mon Mar 23 19:03:01 2015]00013:Pixel Shader Version: 3.0

[Mon Mar 23 19:03:01 2015]00014:Initializing engine internals.
[Mon Mar 23 19:03:01 2015]00015:CRender::InitDevice completed successfully.

[Mon Mar 23 19:03:01 2015]00005:Parsing INI file ./eqlsUIConfig.ini
[Mon Mar 23 19:03:01 2015]00006:INI file ./eqlsUIConfig.ini loaded.
[Mon Mar 23 19:03:07 2015]00016:Trilinear Mipmapping available.

[Mon Mar 23 19:03:07 2015]00017:Vertex Shader Version: 3.0

[Mon Mar 23 19:03:08 2015]00018:Pixel Shader Version: 3.0

[Mon Mar 23 19:03:41 2015]00019:Trilinear Mipmapping available.

[Mon Mar 23 19:03:41 2015]00020:Vertex Shader Version: 3.0

[Mon Mar 23 19:03:41 2015]00021:Pixel Shader Version: 3.0

[Mon Mar 23 19:03:41 2015]00022:Trilinear Mipmapping available.

[Mon Mar 23 19:03:41 2015]00023:Vertex Shader Version: 3.0

[Mon Mar 23 19:03:41 2015]00024:Pixel Shader Version: 3.0

[Mon Mar 23 19:03:53 2015]00024:Server selected 127.0.0.1 (38).
[Mon Mar 23 19:03:53 2015]00025:Initializing DirectInput.
[Mon Mar 23 19:03:53 2015]00026:Initializing Keyboard.
[Mon Mar 23 19:03:53 2015]00027:Initializing Mouse.
[Mon Mar 23 19:03:53 2015]00028:Creating font list.
[Mon Mar 23 19:03:53 2015]00029:Creating game object.
[Mon Mar 23 19:03:53 2015]00030:Deleting obsolete files.
[Mon Mar 23 19:03:53 2015]00031:Loading string tables.
[Mon Mar 23 19:03:53 2015]00032:Initializing client variables.
[Mon Mar 23 19:03:53 2015]00033:Loading spell effects.
[Mon Mar 23 19:03:53 2015]00034:Initializing display structures.
[Mon Mar 23 19:03:53 2015]00035:Sound Manager loaded 2695 filenames from soundassets.txt.
[Mon Mar 23 19:03:53 2015]00036:Voice Manager loaded 12 macros from VoiceData.txt.
[Mon Mar 23 19:03:53 2015]00037:Networking: using port [58213].
[Mon Mar 23 19:03:53 2015]00038:Networking: Connection Established [1]
[Mon Mar 23 19:04:53 2015]00039:*** WorldAuthenticate. Error connecting to 127.0.0.1:9000 [client:DisconnectReasonConnectFail,server:Disconne ctReasonNone]

[Mon Mar 23 19:04:53 2015]00040:Networking: Connection Closed [0] with 0 pending bytes.
[Mon Mar 23 19:04:53 2015]00041:*** ERROR: WorldAuthenticate has failed after attempting to connect.
[Mon Mar 23 19:04:53 2015]00042:Cleanup 4

[Mon Mar 23 19:04:53 2015]00043:Cleanup 5

[Mon Mar 23 19:04:53 2015]00044:Cleanup 6

[Mon Mar 23 19:04:53 2015]00045:Cleanup 7

[Mon Mar 23 19:04:53 2015]00046:Cleanup 8

[Mon Mar 23 19:04:53 2015]00047:Cleanup 9

[Mon Mar 23 19:04:53 2015]00048:Cleanup 10

[Mon Mar 23 19:04:53 2015]00049:Cleanup 11

[Mon Mar 23 19:04:53 2015]00000:Picking a default resolution, desktop is 1920 x 1200, 32 bits
[Mon Mar 23 19:04:53 2015]00001:Ratio is 1.60
[Mon Mar 23 19:04:53 2015]00002:Resolution was capped at 1680 x 1050
[Mon Mar 23 19:04:53 2015]00003:Resolution verified 1680 x 1050, 32 bits ... diff was 1000 from 0 modes
[Mon Mar 23 19:04:53 2015]00004:Resolution selected 1680 x 1050, 32 bits
[Mon Mar 23 19:04:53 2015]00025:CRender::InitDevice: Using 32bit mode.

[Mon Mar 23 19:04:53 2015]00026:CRender::InitDevice: Using vsync 0.

[Mon Mar 23 19:04:53 2015]00027:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Mon Mar 23 19:04:53 2015]00028:CRender::InitDevice: HardwareTnL Enabled.
[Mon Mar 23 19:04:53 2015]00029:Using hardware vertex shaders.

[Mon Mar 23 19:04:54 2015]00030:Initializing render system.
[Mon Mar 23 19:04:54 2015]00031:Trilinear Mipmapping available.

[Mon Mar 23 19:04:54 2015]00032:Vertex Shader Version: 3.0

[Mon Mar 23 19:04:54 2015]00033:Pixel Shader Version: 3.0

[Mon Mar 23 19:04:54 2015]00034:Initializing engine internals.
[Mon Mar 23 19:04:54 2015]00035:CRender::InitDevice completed successfully.

[Mon Mar 23 19:04:54 2015]00005:Parsing INI file ./eqlsUIConfig.ini
[Mon Mar 23 19:04:54 2015]00006:INI file ./eqlsUIConfig.ini loaded.

Uleat
03-24-2015, 08:52 PM
[Network] [03.23.15 - 16:38:42] New Titanium client connection from REDACTED

[Mon Mar 23 19:04:53 2015]00039:*** WorldAuthenticate. Error connecting to 127.0.0.1:9000 [clientisconnectReasonConnectFail,serverisconne ctReasonNone]


Is there a reason you redacted a 127.0.0.1 address? Or was it something else?

Humon
03-25-2015, 05:24 AM
Odd looking back im not sure why i redacted that one, the first one is 192.168.1.65:49817 and the second one is 192.168.1.65:50135

I'm running Secrets of Faydwer, does that make a difference that the server is calling out new Titanium client?

Humon
03-25-2015, 07:04 PM
This is my latest attempt, just the end and unRedacted just for you.

[Network Trace] [03.25.15 - 18:57:54] Sending play response for NEO.
[Network Trace] [03.25.15 - 18:57:54] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00 | ...........e....
02 00 00 00 | ....
[Network] [03.25.15 - 18:57:54] Client disconnected from the server, removing client.
[Network] [03.25.15 - 18:58:56] New Titanium client connection from 192.168.1.65:63236
[Network] [03.25.15 - 18:58:56] Application packet received from client (size 14)
[Network] [03.25.15 - 18:58:56] Session ready received from client.
[Network] [03.25.15 - 18:58:56] Session ready indicated logged in from world(unsupported feature), disconnecting.
[Network] [03.25.15 - 18:59:46] New Titanium client connection from 192.168.1.65:60779

Uleat
03-25-2015, 08:51 PM
Not sure if you're mixing localhost and LAN IP addresses here.


Essentially, to run a Public login server host, you will need to ensure that all of your config addresses reflect your LAN IP and configure
port-forwarding accordingly (this includes LAN-only with Public login server..though, this will still allow remote users to login.)
The only exception is the database address, which should be 127.0.0.1.
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->
Note: If you are using the 'short' eqemu_config.xml file, this entry will not be present. Also, there will be no login.ini file use for a
Public login server host.


If it's a LAN-only with a Private login server, the configuration will be the same as Public..with the exception of port-forwarding configuration.
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>192.168.1.65</address>
<localaddress>192.168.1.65</localaddress>
local_network = 192.168.1.
Note: I used '192.168.1.65' as a reference since I don't know the actual index of the host computer.


On a single host-client computer, you can use either your LAN IP or 127.0.0.1 - just be sure to use the same address/network for all servers.
Of course, database should remain 127.0.0.1 here, as well.
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>127.0.0.1</address>
<localaddress>127.0.0.1</localaddress>
local_network = 127.0.0.
Note: If you are using a Private login server, as in either of the above two cases, you will need to use the 'full' version of
eqemu_config.xml. Just be sure to drop the '.full' extension, or copy the contents of it over the 'short' versions contents.


For any LAN IP-based server, it's highly recommended that you either:

1) Disable DHCP for your network card's and use a static address.

-- or --

2) If your router allows it, reserve a specific address for your network card's MAC ID.

This will alleviate any issues with 'floating' IP addresses.


Double-check your settings based on what configuration you chose and we'll go from there.

If you're working on a vm, that's beyond my kb and someone else will need to offer assistance.