View Full Version : Disconnect after character screen.
Nightrider84
05-30-2017, 08:50 PM
So i got the server compiled but now I disconnect whenever i click play at acharacter screen on any account.
Also the private login server boots up fine without issue but won't show in the list.
If I use the old loginserver.exe the server shows up but still disconnects me after I hit play on either the eqemu login or on my private login.
If I switch back to my older compile from 2 months ago the server boots up and lets me login without issue.
Any thoughts on what could be the problem would be great.
Thanks
Nightrider84
05-30-2017, 10:08 PM
After doing some research I see there are breaking changes in the last log from a month ago about adding some legacy settings in to make it work. Here is my config file ill omit certain info but i need to know if I have it looking right for connection to EQEMU and to my private login.
<?xml version="1.0"?>
<server>
<world>
<shortname>*****</shortname>
<longname>*****</longname>
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>Someconnectiong.com</address> -->
<localaddress></localaddress> -->
<!-- Loginserver information. add Admin and Password for private login to show up --->
<loginserver1>
<legacy>1</legacy>
<host>192.168.1.****</host>
<port>5998</port>
<account>*****</account>
<password>*****</password>
</loginserver1>
<loginserver2>
<legacy>1</legacy>
<host>login.eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver2>
<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->
<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="127.0.0.1" port="9000" telnet="disable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>192.168.1.***</host>
<port>7778</port>
</chatserver>
<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>192.168.1.***</host>
<port>7778</port>
</mailserver>
<zones>
<defaultstatus>0</defaultstatus>
<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>
<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>****</username>
<password>****</password>
<db>peq</db>
</database>
<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>****</username>
<password>****</password>
<db>peq</db>
</qsdatabase>
<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>
<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
Nightrider84
06-01-2017, 12:20 AM
If anybody could provide any kind of input id appreciate it. I feel like its something stupidly simple.
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