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ademastrie
10-03-2018, 11:33 PM
I have dug as far into the Unity EQ post as I could it looks like the project and all of the links are dead. Does anybody know how to go about extracting the character models to a format usable by modern 3d modeling and animation software?

Or if anybody has a copy of the work they did on that project available it would be greatly appretiated. Just want to do a little personal project for fun using those models.

ademastrie
10-04-2018, 07:28 AM
Well, in my continued digging I found a great thread here

http://www.eqemulator.org/forums/showthread.php?t=34143


Im hoping somebody can direct me to where I could find the old chequip.s3d file I need for this project.

Tyen05
11-02-2018, 09:35 PM
https://www.dropbox.com/s/lycubmw8n43cm4n/Arh%C3%ADv%20-%20EQ1%20cuccok.7z?dl=0

Above are assets, below is the code

unity client: https://github.com/UnityEQ/UnityEQWebGL
eqemu server: https://github.com/UnityEQ/UnityEQServer

I do have that old chequip on a hard drive, but I have to dig for that one.

ademastrie
11-03-2018, 12:51 PM
Thank you very much. I was actually able to dig out my old trilogy discs and get the chequip file. This list of assets is awesome though I wasnt able to figure out animations.

This was just a project I was doing for fun but basically made a dark souls inspired combat system using EQ models. I have a few ideas to do more with them in the future

Thank you again!

https://www.youtube.com/watch?v=HrGbVsDb7-k

Tyen05
11-03-2018, 07:46 PM
Is that open source? I'd like to play with ragdolls and limb removal with blood squirting out and whatnot.

Never had an arcade style thing where I had a reason for it. This looks perfect

nipeerc
01-01-2019, 04:13 PM
Tyen05,
What did you use to export the whole zone?
I tried using ninjaripper and 3d ripper but didnt have much luck.

Tyen05
01-03-2019, 04:16 PM
pre-build I tracked a guy down who was working on exporting models. Those are the models in the dropbox. He never gave me the source code.

A great resource is in the eqemu discord. A guy named Zaela is pretty much the expert in exporting/importing models that hasn't disappeared yet. Although, animations are going to be a big problem.

A plus side to animations, is that the models have horrendous joints/bones. Just re-rig and make your own animations with Mixamo or Autodesk Motionbuilder