View Full Version : bind place/db code
Yodason
01-19-2002, 03:54 AM
Am working on bind/gate (they work but there no place to put x y z in pp right now they bind/gate to 0 0 0)
Also am posting my db code which has default variables for race, level, hp, and startzone per race soon as I clean it up a tad.
Yodason
01-19-2002, 05:06 PM
bind points/gate will be 0.20
Drawde
01-20-2002, 02:14 AM
Starting in the appropriate city for your race would be a really great feature, especially since the automatic zone bootup means you don't need to worry about starting up the right .bat files.
So if bindpoints and gates are working, does that also mean Xloc spells are also working ?
Bunga
01-20-2002, 03:50 AM
I'm sure I read somewhere that they were working. Just make sure you have the appropriate zone up.
Yodason
01-20-2002, 04:08 AM
U can bind inner zone, gate inner zone, port spells work, but but GATE does not work across zones and you do not get returned to bindpoint upon death. now you will.
well than , my congrats ;)
Zeitgeist
01-28-2002, 03:54 AM
hey yoda, what's progress on correct startzone for race? will this vary by deity at all? and will it make it into .2.1?
Nefarious
01-28-2002, 07:58 AM
If your talking about different races starting in defferent zones, you can already do that.
In the variables add on with the race number and then type zone
ie: 1zone
then in the value put the zone shortname
if not, what do yuo mean?
Yodason
01-28-2002, 08:53 AM
yes its done nef, I did it =p
Zeitgeist
01-28-2002, 09:42 AM
yeah and will it be in the next release?
(yes i'm lazy today sue me eheh)
Yodason
01-28-2002, 01:30 PM
if quag doesn't forget again=p
Zeitgeist
01-28-2002, 01:39 PM
:D okie
Pyrotek
01-29-2002, 12:43 AM
This was already in the last build I saw?
Zeitgeist
01-29-2002, 02:05 AM
coo :)
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