Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-19-2002, 03:54 AM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default bind place/db code

Am working on bind/gate (they work but there no place to put x y z in pp right now they bind/gate to 0 0 0)
Also am posting my db code which has default variables for race, level, hp, and startzone per race soon as I clean it up a tad.
Reply With Quote
  #2  
Old 01-19-2002, 05:06 PM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default bind points/gate will be 0.20

bind points/gate will be 0.20
Reply With Quote
  #3  
Old 01-20-2002, 02:14 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Starting in the appropriate city for your race would be a really great feature, especially since the automatic zone bootup means you don't need to worry about starting up the right .bat files.
Reply With Quote
  #4  
Old 01-20-2002, 02:25 AM
Rico
Fire Beetle
 
Join Date: Jan 2002
Posts: 28
Default

So if bindpoints and gates are working, does that also mean Xloc spells are also working ?
Reply With Quote
  #5  
Old 01-20-2002, 03:50 AM
Bunga
Sarnak
 
Join Date: Jan 2002
Posts: 58
Default

I'm sure I read somewhere that they were working. Just make sure you have the appropriate zone up.
Reply With Quote
  #6  
Old 01-20-2002, 04:08 AM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default

U can bind inner zone, gate inner zone, port spells work, but but GATE does not work across zones and you do not get returned to bindpoint upon death. now you will.
Reply With Quote
  #7  
Old 01-20-2002, 08:43 AM
Rico
Fire Beetle
 
Join Date: Jan 2002
Posts: 28
Default

well than , my congrats
Reply With Quote
  #8  
Old 01-28-2002, 03:54 AM
Zeitgeist
Discordant
 
Join Date: Jan 2002
Posts: 289
Default

hey yoda, what's progress on correct startzone for race? will this vary by deity at all? and will it make it into .2.1?
__________________
gm-Zeitgeist
I WAS Diligently Working at the Next Board Title :p
webmaster godmonkey.com, dreamusher.com
Reply With Quote
  #9  
Old 01-28-2002, 07:58 AM
Nefarious
Fire Beetle
 
Join Date: Jan 2002
Posts: 18
Default

If your talking about different races starting in defferent zones, you can already do that.

In the variables add on with the race number and then type zone

ie: 1zone

then in the value put the zone shortname

if not, what do yuo mean?
__________________
<!||Nefarious||!>
"Just because I'm smart, doesn't mean i can't act stupid"
Reply With Quote
  #10  
Old 01-28-2002, 08:53 AM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default

yes its done nef, I did it =p
Reply With Quote
  #11  
Old 01-28-2002, 09:42 AM
Zeitgeist
Discordant
 
Join Date: Jan 2002
Posts: 289
Default

yeah and will it be in the next release?

(yes i'm lazy today sue me eheh)
__________________
gm-Zeitgeist
I WAS Diligently Working at the Next Board Title :p
webmaster godmonkey.com, dreamusher.com
Reply With Quote
  #12  
Old 01-28-2002, 01:30 PM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default

if quag doesn't forget again=p
Reply With Quote
  #13  
Old 01-28-2002, 01:39 PM
Zeitgeist
Discordant
 
Join Date: Jan 2002
Posts: 289
Default

okie
__________________
gm-Zeitgeist
I WAS Diligently Working at the Next Board Title :p
webmaster godmonkey.com, dreamusher.com
Reply With Quote
  #14  
Old 01-29-2002, 12:43 AM
Pyrotek
Sarnak
 
Join Date: Jan 2002
Posts: 97
Default

This was already in the last build I saw?
Reply With Quote
  #15  
Old 01-29-2002, 02:05 AM
Zeitgeist
Discordant
 
Join Date: Jan 2002
Posts: 289
Default

coo
__________________
gm-Zeitgeist
I WAS Diligently Working at the Next Board Title :p
webmaster godmonkey.com, dreamusher.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3