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View Full Version : Updated Again!: Suggestions & Comments on INC server. 5.


Slayden
06-25-2003, 08:34 AM
()---()Updated()---() - AGAIN!
- Dynadin Henseus O'Thuel (PvP-Legit) -

--
Ok, this post is really behind, Untill i get a website up for the Dynadin server, not much else will be heard here. Some of this information is now also FALSE.
--

Few Notes As well as introduction to the servers unique features. Please note, this isnt quite the full introduction =)

----===PvP===----

We fully intend to create a great server, while being completely dedicated to it, we will go through zone by zone one at a time, eliminating as many bugs and such as much as possible and Spawning them all, as well as quests, wandering mobs, speech (nearly all Race NPC's will have something to say, tieing in with the roleplay).

Dynadin server will feature a large roleplay side, and a huge perm. PvP side. Legit ofcourse.

The intention of this server is to become a very close idea as to what EQ was when it first came out, it will infact be completely PvP, Legit, and a good GM support team, but there wont be much of GM interaction with the gameplay of players, aside from few GM events, and annual arena events.
The server is going to be very old-school style, & Cazic thule (zone) is returned to its original state... There will also be some additions to the high levels, some things you will reconize as being similar to velious, kunark, and luclin era things and ideas which im sure you will all enjoy.

There are other changes that will take place within the server, Especially to keep interest in high levels, the theme i will not mention, thats for everyone to find out :) . However aa's will be introduced (only the lower ones) and the level cap of the server will most likely lvl52.
As I stated it before this will be a PvP server, but we have no intention for it to end up like most pvp servers are today (kael era guild vrs elemental/VT era guilds ) -no fun at all (just an example of unfair pvp play).

It's been decided on and the server will -AT FIRST- be completely Old-World, however after several months (and a few created zones later :wink: ) if the server is becoming bored and tired of the same old thing (which it wont be for a while, the high levels are a bit different then you'd think here, but for the better i can assure you) We will post a poll every few months, asking the players of the server if they'd like kunark to be en-abled for further entertainment. -besides, we do have a rather small dev team for the server, so we are going to be busy enough with old-world at very first & we want alot of common contact.

We are infact considering a player limit on the server, high enough to enable plenty of players, but low enough to prevent extremely common LD's.

We are doing the best we can to find info on the beginning period when eq started, and doing extremely well i might add.

-We are also updating several of the spells, some examples are: Normally a lvl 52 sk would be Life taping for 75hp, here infact they will be taping for 150hp (lvl55 spell lowered), several of the wizard spells are included, TLC/and exc. spells from new era's. In replacement of Kei, C2 will be an "Ancient" spell drop, most likely from a god and will have an extended time of endurance. However, it wont be as annoying as kei is today (we're working on that...). Nearly all classes will have fair minor upgrades similar to these, but not to the point where it completely changes the feeling of old-school play.

Level 51 Wizards get Atol's Spectral Shackles, they now get it at lvl50.


Raids in the planer areas, as well as vox and naggy are going to be tuned a bit for more of a challenge, and possibly less of a farming rate. Rewards will also be very slightly changed as you will notice while exploring deeper into the server, but again i can assure you that there is no dramitic increase in gear, and if any is added, it will ofcourse be original, and there is a bit more gear introduced. -

-Gear really doesnt need to be changed stat wise, There is alot out there and you'd be very surprised at what some classes look like in a full set. =x. Without even changing any gear, Casters can already (in the end game) almost easily max out at 255wis/int, and have a few slots left over for resist stuff/ +HP and such.

It's not that bad in the mid levels either, you just gotta find the quests.
PvP Will infact be Race Based, (Human-like vrs Shorts Vrs Elven Vrs Darks(DE inlcuded). To make it easier on those that are still weak, PvP can only be held within 8 levels. If the person is within 8 levels they will con even, if they are above 8 than you, they will con red, below 8, greenie.

We have managed to realise the essence and past of old school play, all we have to now is to capture it and apply it to the game.

One Noted change to zone=
-I dont know how it was on your servers when you first started EQ, but the EC Cave was the big bazaar in my day =) So we will infact be putting in a "Bazaar" feature in EC, & trading posts around the room & tunnels. Gaurds will be pathing and standing by, ensureing your safety from pvp/creatures. There will also be a bank here.

-Cazic Thule & Inny are both no longer Sissy lala girl. & Will be adjusted correctly to the amount of people available for this type of raid.

- When i have the spare time, il be working on an Old School UI which will be almost exactly like the original, but adjusted & a few more options included. As you may remember, when you went to loot and stuff, it would always switch from the big clear UI to the Small Bulky UI- Going to change that too. I will be bringing back the old In-game message boards.


-Classes will be Balanced, as well as gear/spells.

-Ability to Customize very few helms from later levels through certain NPC's :wink: .

-The Currency here will be toned down a bit, so roughly 50pp here is equal to 100pp on EQLive. To make up for this, prices on merchants will be adjusted to a more suitable price.


-----From previous servers, i'm better that there is going to be alot of Rangers. So i'm going to try to do a few things to bring out the other classes. Since paladins already have the best sword in the game (Fiery Avenger) which owns the Soul Leech, Dark Sword of Blood (best SK 2hs) I will be slightly increasing the stats and adding 5dmg to the Soul Leech. That should compare Much better.

Rubicite is back (http://everquest.allakhazam.com/db/item.html?item=2020)

I've also done alot of research lately and you'd be surprised how good the gear was back then =x It's just hard to find from those oold quests.
Such as This (http://everquest.allakhazam.com/db/item.html?item=5980) old Cleric 1hb.

Every class will have its bonuses, and its down sides. If a class is too uber, they most likely will not be tuned down unless its because of something that i've changed. However if a class is identified as way too weak, then i may do some tweaking. Otherwise EQ will remain the same that it was.

There will be a small beta test opening when the server is ready.

MUCH more to come.

GrantMarshall
06-25-2003, 08:50 AM
definately have kunark maybe velious too

a_Guest03
06-25-2003, 08:55 AM
Roll your own using Windcatcher's new tools. It could be the most BA server around.

mattmeck
06-25-2003, 09:41 AM
I think you need to decide what kind of PVP you want...do you want everyone to fight over zones and sutch, or do you want everyone to be able to spread out so they dont have to? also rember you wont have 500-600 people on the server ether.



Matt

Slayden
06-25-2003, 11:14 AM
very true mattmeck. I want it to be a pretty much free pvp server, no order really, the guilds must defend themselfs, specifically Dark races vrs light races. If it becomes too un-balanced certain changes can be made.
And because of the number of players just Kunark and Norrath should be fine, it has its high ends, middle-highs, some middle, and plenty of low end. I dont want too much space.
Thanks for the tip Guest, im going to hafta look into that right now. Again thanks for all the posts guys, they are very much appreciated.

Warlon
06-25-2003, 11:14 AM
Old world+kunark but with luclin models only, no vah shirs either
just plain old kunark w/ epics

Slayden
06-25-2003, 11:31 AM
Personally, the only thing i find good about the Luclin models is the more realistic look and armor on them, on the other hand, my kid brother has a habbit of making a highly un-needed amount of elven females on everyone of my accounts. And the new melee movements sucks major sh*t.
There will be plenty of room for the server to vote for new things after everything is running smoothly.

Slayden
06-25-2003, 11:56 AM
A_Guest, is there any chance you could reply with further information on Windcatcher's or atleast a link where i could research more, ive been looking for a bit and havent found squat :x !
Thank you

FightersChoice
06-26-2003, 02:02 AM
Hey slayden, Why don't ya make it Non-legit, I didnt read all of the posts so maybe you are, but if you are :D We can summon gods and make 'em fight :lol: Cya dude

a_Guest03
06-26-2003, 02:54 AM
They're in the 3rd party tools - his OpenZone 1.8 should give you the ability to create an entire zone. I don't know if he can figure out how to place objects yet, but if you made your own zones, that would be an incredible server.

Carrylot
06-26-2003, 04:34 AM
I would say going Non Legit for any server is a great choice. Im still not getting point of legit..

Trumpcard
06-26-2003, 04:36 AM
I dont get the point of nonlegit

Yumaddar
06-26-2003, 04:49 AM
I hope someone makes a good 'n popular rp server with specialy placed npc's with better dialogs and stuff. I would do it myself but im too stupid to. :roll: (and I wouldn't be able to host it :P )

Slayden
06-26-2003, 04:55 AM
Awsome thanks A_Guest. Creating a zone does add alot of ideas and more interesting themes. We've already come up with several. If it is indeed that difficult to figure out and or get used to, my friends and i fully intend to do our best on creating and making this the best we can.
As for the server itself, it will be Legit, besides, once you've played one non-legit server, you've played them all.
The PvP is going to be based on Dark vrs Light, within 8 levels of pvp range, so lowbies will not get bothered by the high levels as much and it will be a bit fairer.
As an update on the kunark expansion, it seems that even with the votes, its still leaning twards no expansion at all, just because of the fact that it will reduce alot of lagg, and it may be funner instead of ending up searching zone to zone to zone just to find a single person to kill.
-----We are highly considering Starting with only the old-world, and as suggested maybe a few created zones, many of the things are updated and alot of the high end is kept interesting with the quests, AA's and difficulties. Then, if we do infact need more room, or everything is finished and things begin to bore, we will introduce a server vote on updating to the next expanion (kunark). Maybe it will even continue to velious months later, it just depends on what the general popullation of the server votes for. But we highly dislike the idea of going into the luclin era and beyond. Even if any of this did happen, it certainly wouldnt happen for several months, but i dont want the server to grow into what is disliked about eq, which is why i want as much feedback as possible.
Again this is all still being heavily thought about, and any feedback on it would be great! thanks again,
-Slayden

KazronVZVZ
06-26-2003, 07:34 AM
Personally, i think a pvp server like you're setting up sounds like a great idea, im still trying to get my eqemu to work and my eqw to not be frozen at the EULA screen but if i get it fixed i'd love to sign up on a server like that

Slayden
06-26-2003, 07:48 AM
Great, im glad im getting alot of positive responses. Thanks =D still could use some feed back though, i guess the main question is, Should it start out as an oldworld server, and later after a few months have passed, introduce kunark, based upon a vote?
-Slayden

KazronVZVZ
06-26-2003, 07:49 AM
Yep that sounds the best way to go, also, are you going to have item loot? or vote on that as well?

DeletedUser
06-26-2003, 08:12 AM
I'd rather have a server op that can spell correctly than one with kunark installed :P (plz = hate!)

a_Guest03
06-26-2003, 08:36 AM
Thanks for the rant, Hogie! That gives me a great idea

Slayden, I think you should create a race of creatures that speak in annoying internet speak.

Quest NPCs and boss types should speak with certain scripts

"Plz dun keel meh!"
"lolz, stfu!"
"WTF? y wud u do that?"
"r u n00b?"
"kekeke!"
"SOW plz! thx la~"

Give some nice lowbie items for killing them, and make it really fun to beat the crap out of them. Lots of HP, and no attack ratings

Slayden
06-26-2003, 09:42 AM
lol...~_~
As for that pesky 'Plz' i personally dislike it myself but my kid brother uses it so much it gets thrown in alot :evil:
As for my typing, There will be a very slim chance of error in game, Im just posting here and tryin to get a little info done, im going to be extremely busy soon working on the server.
:x I know its not great atm, but im not putting much effort into these first few posts, untill i actually present it that is.
So relax would ya? =p

Yumaddar
06-26-2003, 12:02 PM
:P I may try to make my own server some day. I have cool ideas, and if I had the know-how, my server would be the best because my ideas always rock. 8)

Yumaddar
06-26-2003, 02:49 PM
even though my ideas are better then everyone in the whole world, I dont have the know-how to make them work, so I beg to you! Let me beta test on your server! :twisted:

DaGrahamster
06-26-2003, 02:52 PM
Hellz no Yumaddar, I'm working with him on the server, I call beta testing =P

Slayden
06-26-2003, 11:08 PM
hmm 13 to 1 on votes to kunark woah. its almost a tie.... :?

Yumaddar
06-27-2003, 12:25 AM
*sniff* anyway, I voted Kunark, but I change my mind. :twisted:

Yumaddar
06-30-2003, 05:16 AM
Are you going to have open beta? :P

Slayden
06-30-2003, 05:22 AM
Yes there will be an open beta, but only with a hand full of people that play often, I'll post when testers are needed. Only they will be allowed & GMs to access the server at that time. Its still going to be a little while however, for we are going to do the best we can for every single zone. We are still decideing on plans for the server if there are yet an suggestions to be posted.
:)

06-30-2003, 06:02 AM
I love you! Kunark would be a good idea in my opinion yes

Slayden
06-30-2003, 06:39 AM
lol ~thanks Deion :o

Ill try and get more updates in later

Yumaddar
06-30-2003, 11:31 AM
ok i gots plenty o' suggestions.

1)dont put unessissary npc's in the game. In citys there should be plenty of npc's, but everyone should have something to say, even if its not very important.

2) quests, and lots of 'em. And not them crappy quests in live EQ. I mean 'real' adventurouse quests.

3) does EQemu support NPC paths? If it does I would like to see npc's that don't stand there.

4) story? Im not sure if your wanting to go with a story or not, but im thinking a good original story if well thought out would be really cool, though it shouldn't have anything to do with the LiveEQ story because their story sucks :) Also the faction system is way to easy to...(looking for that e-word)..mess up, so just make some npc's hostile and others not. (not exactly sure how that works)

5) do all this and slap 'rp prefered' on the title and I will be happy. :o

Slayden
06-30-2003, 12:15 PM
Answers to those
1) this part we've already planned, its going to be basically totally old-school style, there will be quest NPC's, soulbinders, merchants, leaders, guilds, banks, and normal stuff in citys. There will be no transporters of any sort. Its either walk or offer a friendly druid/wizzy (porten business is back :wink: ). Many of the wizard spells are including so there is TLC/ ports to zones that werent in the original EQLive.

2) Working on those =D and yes, there will be lots of quests.

3) I believe it does, mobs will wander as they are supposed to, and the ones that are ment to stand will stand 8)

4) We do have a very Original thing going for the server, some of the bigger stuff wont be realised untill the upper levels. Theres more on that, will update later :roll:

And as for the Kos/ally blah blah standing, Yes it will be extremely close, or as close as possible to EQLive.

5) The server wont be completely RP, we are encouraging more pvp, if you've ever played Tallonzek on EQLive, then you'll have a good idea on what we're going for. Only there isnt as much of a dramatic difference in gear, and it wont be as chaotic and un-balanced.

All zones after spawning are carefully tested, 1 by one, making sure everything works well and correctly (like EQLive hopefully). First by ourselfs, then the release of Beta, and ofcourse the final opening :o !!!

-Slayden

Slayden
06-30-2003, 12:23 PM
----This post is out-dated :roll: ----

KazronVZVZ
06-30-2003, 06:06 PM
Are you looking at an expected release date yet or is that still too far into the future?

As far as pvp goes, i'd very much love for it to become a pvp server, hopefully that wont scare away too many other legit-server lovers :shock:

Slayden
07-01-2003, 04:47 AM
Aye it will be Full pvp legit old-style :twisted:


Estimated release date is Summer of '04. No later.

Slayden
07-03-2003, 09:45 AM
150 more visits, 2 votes and zero posts later?? jezz either no one wants to read things anymore or im doin somethin wrong :evil:

xXToilet_DuckXx
07-04-2003, 11:10 AM
this server sounds really interesting, i was really looking forward to a server as close to the real thing as possible. i was just wondering, cuz i've never played before, if the pvp option is really chaotic as it sounds. what's the penalty if you die? can the winner loot the loser's body? and if you are level 1, is some level 26 going to come over and kill you? cuz that won't be fun. i liked the idea of having a certain range that you can kill.

Slayden
07-04-2003, 05:12 PM
Good question.

If you lose in a pvp battle, you leave your corpse, the only thing the winning pvper can loot is your cash, not your gear. We will try and find ways to make CR's less annoying.


You can only pvp with people with 8 levels of your range, and level 8 and below, are not pvp able (except in arenas).


The server will not be exactly as Chaotic as it sounds, but pvp is indeed un-avoidable. This will deffinetly be a server that requires some skill. :)

Slayden
07-08-2003, 02:01 PM
And this post is out-dated as well!

marid2k3
07-10-2003, 07:31 PM
personally i would keep it just strictly old world excluding kunark, thats just me. Being an old school tallon zek player, i remember how fantastic pvp battles were concerning zone control, and balance of power on the server. kunark was what orginally killed old school pvp on tallon zek.

marid2k3
07-10-2003, 07:34 PM
oh and put in item loot :P cuss pvping without a real loss isnt all that fun

Brother John
07-10-2003, 11:10 PM
Slayden, firstly as an old school TZer it

Slayden
07-11-2003, 04:56 AM
Thanks Marid & john. Some great points.

We wont be allowing item loots =x unless further requested anyway. Currently the main punishments for loseing in pvp ofcourse is Looting you $$ only, the CR, officially enabled pvp (no PoD), & ofcourse those lovely med breaks if your a caster. Atm these punishments may be hard enough for some to deal with :roll:


We do completely agree with the size of the continents and such, so oldworld is most likely the best choice, although i would like to have LoY enabled (with oldworld mobs ofcourse). And more old-world style gear.

The Honeypots is a pretty good idea, i like that, the only thing is i dont want to make exping pure H*ll for everyone. So i think we can use that idea to a certain extent.

Gotta run for a bit, i appreciate the comments and suggestions guys ty!

-Slayden

Scorpx725
08-02-2003, 09:32 PM
When he said "Turn book into POD" he ment, if he turns his book in to POD and someone else turns thier book into pvp, they can now be looted. So if someone who turns in thier book kills someone who also turned in his book, the winner can loot an item, but only if the person turned in the book.

Slayden
08-04-2003, 05:44 PM
Ah, damn my bad then. But actually, that does sound like a spiffy idea and a good addition, I'll hafta look into that for sure, if thats the case then it will most likely be like Ralloszek loot rules, 1 item of choice and $$ only lootable,, bags/no drop items, and weaponry slots are not lootable.

This should be very interesting. Thank you :o !!!

Enpherno
08-05-2003, 04:41 AM
I think it should be semi-legit. So that leveling is a bit faster. I for one know I spent years on EQ getting to level 65, and I don't want to do it again to get to level 51 or 52.

Scorpx725
08-05-2003, 06:55 AM
Well, actualy you wont be spending years getting to 51 or 52. Getting good gear will be easier, as will leveling. Semi Legit would ruin the point of pvp, and thats not what we want.

Id say getting to 51 or 52 would only take aroudn 2-3 weeks. Whats going to take long is gearing up your guild, and figuring stragies to beat certain boss mobs. The faster levelign allows people to get right into the action with out haveing to level for 4 months.

Also, quests will be diverse, ranging from class specific weapons, to all/all items that will take long time to complete. Some quests may also leave you wondering "What the fuck? I got my coin, who do I take it to? Do I need more peices?" Well, thats something you wont know till you get further and get more flags/keys.


-Scorp

Slayden
08-07-2003, 01:41 PM
Semi legit can get old, and rather quick, we want this server to last and be enjoyed for quite some time, to really get an idea as to what the server is, you'll hafta try it out for yourself : :wink:

Fatdave
08-15-2003, 06:41 AM
A suggestion: If you're planning on adding Kunark and making it semi/full legit you should completely revamp the drops in places like Veeshans Peak. I can tell you from personal experience even when that zone was the pinnacle of EQ exsistence it also happened to have for the risks involved some TERRIBLE rewards. Also, since there won't be that many people playing, you should increase drop frequencies just so people won't have to spend hours doing tedious camps like they currently have to in EQ.

Scorpx725
08-15-2003, 09:46 PM
A suggestion: If you're planning on adding Kunark and making it semi/full legit you should completely revamp the drops in places like Veeshans Peak. I can tell you from personal experience even when that zone was the pinnacle of EQ exsistence it also happened to have for the risks involved some TERRIBLE rewards. Also, since there won't be that many people playing, you should increase drop frequencies just so people won't have to spend hours doing tedious camps like they currently have to in EQ

Ah, thats a new idea, revamping drops. For some zones im sure we will do that, but for others (ones we need for specific reasons) they will be comepletly new ideas put in them.

Also, you wont be sitting waiting for 10 straight horus to get a mob to spawn/ There will be a set way, you kill something, he spawns, not another bull shite place holder, cause that makes it fun and allows you to move onto the next step.

Also, progrestion wont be quick, but it wont be a drag either, you will have to take time to gear up the guild, but one run threw a zone or 2 wont get you the best/enough gear. Yes, that means farming, but it will be a fun kind, not 1 million HP mobs that you fight 10 times in a row and get 3 drops. Getting geared up will be different for each encounter, one will require fire reists, while others will require magic resists, and for some gear, to get your resists high enough, you will need to get flagged/Keyed for harder zones, making it a challenge, but not hard as hell.