View Full Version : HP and Hp/STA+ items...
Rabaril
09-27-2003, 03:41 AM
I tried creating a new druid with 5.0 and I outfitted him with many STA+ and HP+ items but after I put everything on him, I started dying over and over and over again... SO I took some of it off of him.... Any ideas what this might be?
I was thinking it mgith be something that may not be a bug and exists in EQLive... I dunno tho...
Nautfat
09-27-2003, 03:57 AM
I tried creating a new druid with 5.0 and I outfitted him with many STA+ and HP+ items but after I put everything on him, I started dying over and over and over again... SO I took some of it off of him.... Any ideas what this might be?
I was thinking it mgith be something that may not be a bug and exists in EQLive... I dunno tho...
I've seen this so many times. I've never been able to pinpoint it exactly, aside from it only happening with extreme twinkage, but it's definitely an Emu bug, and doesn't happen in EQLive that I know of. I theorize it has to do with a combination of things regarding EQLive item flags not recognized by the DB and client, thus not restricting you from gearring an item. I've heard other people say something about having more HP regen than your base-hitpoints, as well, which makes sense. Not sure. I'm willing to bet someone knows though.
Doodman
09-27-2003, 04:39 AM
The reason for this is the client and server calculate stats independently of each other.
The client may show the correct stats, but the server is not currently calculating the stats, or at least not correctly.
Due to the major change in how items are implemented in EQEmu this part has not been revisited yet.
This is the next thing on my list to take care of.
Doodman
killspree
09-27-2003, 10:09 AM
This is caused by recommended level. The emu doesn't support decreased stats due to level right now, so it pulls the full stats for the server, while the client tells the server you have less hp, so it slowly kills you for some reason.
mattmeck
09-27-2003, 10:29 AM
And the recomended level may not be visable on the item ether, you could put a recomended level on a cloth cap. the cloth cap wont say it has a recomended level but if someone lewer then that level puts it on they die.
killspree
09-27-2003, 01:16 PM
Actually recommended level is visible. The one you're thinking of was more like the required level field that's now also visible. It used to be used for effect levels afaik.
The EMU syncs the HP changes that the client tells it to do, even though many of these actually shouldn't happen.
This issue is fixed by putting regen serverside and removing the sync.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.