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Forum: Quests::LUA 05-04-2015, 08:59 AM
Replies: 0
Views: 4,807
Posted By silvergrin46
How to set a find button path in Lua script?

Hello, I am trying to have a glowing path lead a player to an npc or coordinates after responding to conversation with a quest type npc.

I believe it should behave much like...
Forum: Quests::LUA 02-02-2015, 10:59 PM
Replies: 7
Views: 7,523
Posted By silvergrin46
I tried until my eyes bled to get the...

I tried until my eyes bled to get the global/spells/spellid to do what I wanted but could not get it to work right. See my post in this section if you haven't yet. I am using global_player until I...
Forum: Quests::LUA 02-02-2015, 09:26 PM
Replies: 7
Views: 7,523
Posted By silvergrin46
This is what i am using in my global_player.lua ...

This is what i am using in my global_player.lua

Just a snippet from a rather long set of spell checks, can post more of the code if need be.


function event_cast(e)

local PLVL =...
Forum: Quests::LUA 01-27-2015, 08:29 PM
Replies: 7
Views: 10,380
Posted By silvergrin46
Well I got it to work ... sort of ...

Below is the working script that corresponds to the example I posted about the spell that triggers the cast of either a
lower/higher rank pet summon spell depending upon the level of the caster.
...
Forum: Quests::LUA 01-27-2015, 11:42 AM
Replies: 7
Views: 10,380
Posted By silvergrin46
Thanks for the response. In a sense it is much...

Thanks for the response. In a sense it is much like a recourse effect.
However let's say in a recourse spell - The spell Id to be recoursed is added to the main spells recourse field. When you cast...
Forum: Quests::LUA 01-26-2015, 10:39 PM
Replies: 7
Views: 10,380
Posted By silvergrin46
Some progress, still stuck on a few ideas i'd like to implement in lua

Many of the functions found here seem to be read correctly upon casting my test spell:

https://github.com/EQEmu/Server/wiki/Lua-Mob

Here is an example script which all displays as it should...
Forum: Quests::LUA 01-24-2015, 10:08 AM
Replies: 7
Views: 10,380
Posted By silvergrin46
Progress!

After alot of experimenting in game with global/spells/spellid.lua (in my example global/spells/102.lua) and casting
my test spell over and over with minor changes and #reloadquest, also reading...
Forum: Quests::LUA 01-23-2015, 09:17 AM
Replies: 7
Views: 10,380
Posted By silvergrin46
This is an example of a script I am trying to convert from perl to lua

To be stored in global/spells/spellid.lua

The spell is Targettype 6 (self) and when cast is supposed to spawn an NPC.


sub EVENT_SPELL_EFFECT_CLIENT {

$ClientID =...
Forum: Quests::LUA 01-22-2015, 12:28 PM
Replies: 7
Views: 10,380
Posted By silvergrin46
Need help with global/spells/spellid.lua script

Hello and thanks in advance for any advice you may have to offer. I am developing a rof2 server and attempting to only use lua scripts. I am in the process of converting the perl files I used on my...
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