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Forum: Development::Bots 06-26-2008, 05:07 PM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Yes, it will. Comment it out and it will help...

Yes, it will. Comment it out and it will help the lag issue tremendously. The system simply can't handle as much message volume as the bots put out (as many messages per second as there are AI...
Forum: Development::Development 06-03-2008, 07:13 PM
Replies: 5
Views: 2,805
Posted By BatCountry
Incidentally, those 5 million iterations took...

Incidentally, those 5 million iterations took 2.65 seconds on a 2ghz Athlon XP which is already running EQEmu in the background and Remote Desktop.
Forum: Development::Development 06-03-2008, 07:06 PM
Replies: 5
Views: 2,805
Posted By BatCountry
The problem with C's rand() function that's...

The problem with C's rand() function that's always trumpeted as being a "bad RNG" is not because it doesn't have a fair distribution - it does, when used properly.

The problem with C's rand()...
Forum: Development: Custom Code 06-03-2008, 06:37 PM
Replies: 10
Views: 1,848
Posted By BatCountry
The ceil() function will round up always. It's...

The ceil() function will round up always. It's in math.h
Forum: Development::Bots 06-03-2008, 10:55 AM
Replies: 842
Views: 1,402,853
Posted By BatCountry
From a dev chat log...

From a dev chat log (http://eqvault.ign.com/View.php?view=Features.Detail&id=12&category_select_id=3) about The Serpent's Spine, I guess we can fairly call the limit 72. Smaller limits seem to be...
Forum: Development::Bots 06-03-2008, 02:12 AM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Yeah, after switching to linked lists, I've had...

Yeah, after switching to linked lists, I've had to catch and kill a lot of crash bugs - mostly related to me dealing with linked lists incorrectly, I believe. I need to build some test cases where I...
Forum: Development::Bots 06-03-2008, 02:04 AM
Replies: 842
Views: 1,402,853
Posted By BatCountry
That's a really good point. I was just doing it...

That's a really good point. I was just doing it that way to reduce the amount of typing with raid commands, but it seems like that sort of stuff is going to get macroed by players anyway.
I agree...
Forum: Development::Bots 06-02-2008, 11:53 AM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Gah, five minute edit rule strikes again. ...

Gah, five minute edit rule strikes again.



I've been simplifying the interface for a lot of commands ("#bot raid order task attack"? really?) to a #bot, #bot group, and #raid command structure,...
Forum: Development::Bots 06-02-2008, 11:43 AM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Ah, you may have a point there. Now that you...

Ah, you may have a point there. Now that you mention it, I seem to remember them having that kind of limit, like the hate list depth, so people involved in stupidly huge raids weren't getting credit...
Forum: Development::Bots 06-01-2008, 06:31 PM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Why the change to a hard limit on the number of...

Why the change to a hard limit on the number of bot groups, out of curiosity?

I realize that if 12 groups isn't enough to take down something, a player's got more problems than just bot count, but...
Forum: Development::Bots 05-30-2008, 12:19 PM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Either that or your strength buffs have worn off....

Either that or your strength buffs have worn off. ;)

No joke, I've done it before. :oops:
Forum: Development::Bots 05-29-2008, 11:33 PM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Red face Ugh, 5 minute edit rule. I was playing with...

Ugh, 5 minute edit rule.

I was playing with this last evening and just started tinkering again. There's really no sensible way to make the bots fan out when the group is at rest without risking...
Forum: Development::Bots 05-29-2008, 11:27 PM
Replies: 842
Views: 1,402,853
Posted By BatCountry
Arrow Well, trivially, in commands.cpp under the bot...

Well, trivially, in commands.cpp under the bot follow command:

for(int i=0; i<MAX_GROUP_MEMBERS; i++) {
if(g->members[i] != NULL && g->members[i]->IsBot()) {
//--BAT : Forms trains out of the...
Forum: Development::Bots 05-29-2008, 11:03 AM
Replies: 842
Views: 1,402,853
Posted By BatCountry
I've made some progress in this direction on my...

I've made some progress in this direction on my server (during the course of completely rehashing the bot command structure). The trick seems to be to pull out the staggering code you've got that is...
Forum: Development::Development 05-27-2008, 05:05 PM
Replies: 2
Views: 2,149
Posted By BatCountry
Thanks, cd, that's exactly what I needed.

Thanks, cd, that's exactly what I needed.
Forum: Development::Development 05-27-2008, 01:02 PM
Replies: 2
Views: 2,149
Posted By BatCountry
Possible to make a pacifist mob?

I was wondering if, in the current code, there was a flag/way/AI State to make a mob never aggro, even if it is attacked by a Client or other mob. I'd still like it to buff its friends, follow its...
Forum: Support::General Support 05-15-2008, 11:11 AM
Replies: 1
Views: 2,040
Posted By BatCountry
Tribute deactivation causes Titanium client crash

Whenever you deactivate tribute, or it runs out of points and tries to renew, the Titanium client crashes. Perhaps a malformed packet?
Forum: Quests::Custom 05-06-2008, 01:28 PM
Replies: 8
Views: 5,098
Posted By BatCountry
Quest::ding

Uh, quest::ding doesn't give you a level...

It's just supposed to send the fanfare packet (the bugle fanfare) for completing a quest. The quest as he's written it won't give XP or levels.
...
Forum: Development::Database/World Building 05-05-2008, 07:31 PM
Replies: 4
Views: 2,791
Posted By BatCountry
It would be quite a bit of work, but you could...

It would be quite a bit of work, but you could simply import the, say, kunark peq db and then manually drop the columns which don't exist in the empty 0.5.x db you've acquired.


alter table...
Forum: Development::Server Code Submissions 04-30-2008, 07:01 PM
Replies: 0
Views: 2,548
Posted By BatCountry
Small fix for Database::StoreCharacter for MSVC

VS.NET Professional 2005 builds of eqemu seem to barf when provided a very large color number for an item (namely the default value) as it's above the signed max value. As the number is stored as a...
Forum: Development::Server Code Submissions 04-20-2008, 12:01 PM
Replies: 1
Views: 2,449
Posted By BatCountry
Crash bug in #rules reload

In "zone/command.cpp" line 6898:

rules->LoadRules(&database);

Will always crash, invoking LoadRules without a second string parameter.

Revising that line to:

rules->LoadRules(&database,...
Forum: Development::Database/World Building 04-17-2008, 11:45 AM
Replies: 31
Views: 12,301
Posted By BatCountry
I think pre-Velious they had support for regions...

I think pre-Velious they had support for regions of zones being unbindable.

This may be faulty recollection, but I remember having to get bound right up against the wall on one corner of OT's city...
Forum: Support::Windows Servers 03-10-2006, 09:44 AM
Replies: 5
Views: 3,078
Posted By BatCountry
It's open source, you just have to download the...

It's open source, you just have to download the source release instead of the binaries. The actual experience rewards are easily modified; on my server I've got xp rewards for greens at a large xp...
Forum: Development::Bug Reports 03-08-2006, 08:12 AM
Replies: 1
Views: 2,370
Posted By BatCountry
Thrown weapons crash bug

Please note this only crashes in Debug compiles of zoneperl 6.5-X

There is a problem in special_attacks.cpp:

in function Client::ThrowingAttack(Mob* other)

line 808:...
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