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Posts Made By:
BatCountry
Forum:
Development::Bots
06-26-2008, 05:07 PM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Yes, it will. Comment it out and it will help...
Yes, it will. Comment it out and it will help the lag issue tremendously. The system simply can't handle as much message volume as the bots put out (as many messages per second as there are AI...
Forum:
Development::Development
06-03-2008, 07:13 PM
Replies:
5
Random number generation
Views:
2,805
Posted By
BatCountry
Incidentally, those 5 million iterations took...
Incidentally, those 5 million iterations took 2.65 seconds on a 2ghz Athlon XP which is already running EQEmu in the background and Remote Desktop.
Forum:
Development::Development
06-03-2008, 07:06 PM
Replies:
5
Random number generation
Views:
2,805
Posted By
BatCountry
The problem with C's rand() function that's...
The problem with C's rand() function that's always trumpeted as being a "bad RNG" is not because it doesn't have a fair distribution - it does, when used properly.
The problem with C's rand()...
Forum:
Development: Custom Code
06-03-2008, 06:37 PM
Replies:
10
[wip] detailed exp gain
Views:
1,848
Posted By
BatCountry
The ceil() function will round up always. It's...
The ceil() function will round up always. It's in math.h
Forum:
Development::Bots
06-03-2008, 10:55 AM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
From a dev chat log...
From a dev chat log (http://eqvault.ign.com/View.php?view=Features.Detail&id=12&category_select_id=3) about The Serpent's Spine, I guess we can fairly call the limit 72. Smaller limits seem to be...
Forum:
Development::Bots
06-03-2008, 02:12 AM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Yeah, after switching to linked lists, I've had...
Yeah, after switching to linked lists, I've had to catch and kill a lot of crash bugs - mostly related to me dealing with linked lists incorrectly, I believe. I need to build some test cases where I...
Forum:
Development::Bots
06-03-2008, 02:04 AM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
That's a really good point. I was just doing it...
That's a really good point. I was just doing it that way to reduce the amount of typing with raid commands, but it seems like that sort of stuff is going to get macroed by players anyway.
I agree...
Forum:
Development::Bots
06-02-2008, 11:53 AM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Gah, five minute edit rule strikes again. ...
Gah, five minute edit rule strikes again.
I've been simplifying the interface for a lot of commands ("#bot raid order task attack"? really?) to a #bot, #bot group, and #raid command structure,...
Forum:
Development::Bots
06-02-2008, 11:43 AM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Ah, you may have a point there. Now that you...
Ah, you may have a point there. Now that you mention it, I seem to remember them having that kind of limit, like the hate list depth, so people involved in stupidly huge raids weren't getting credit...
Forum:
Development::Bots
06-01-2008, 06:31 PM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Why the change to a hard limit on the number of...
Why the change to a hard limit on the number of bot groups, out of curiosity?
I realize that if 12 groups isn't enough to take down something, a player's got more problems than just bot count, but...
Forum:
Development::Bots
05-30-2008, 12:19 PM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Either that or your strength buffs have worn off....
Either that or your strength buffs have worn off. ;)
No joke, I've done it before. :oops:
Forum:
Development::Bots
05-29-2008, 11:33 PM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Ugh, 5 minute edit rule. I was playing with...
Ugh, 5 minute edit rule.
I was playing with this last evening and just started tinkering again. There's really no sensible way to make the bots fan out when the group is at rest without risking...
Forum:
Development::Bots
05-29-2008, 11:27 PM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
Well, trivially, in commands.cpp under the bot...
Well, trivially, in commands.cpp under the bot follow command:
for(int i=0; i<MAX_GROUP_MEMBERS; i++) {
if(g->members[i] != NULL && g->members[i]->IsBot()) {
//--BAT : Forms trains out of the...
Forum:
Development::Bots
05-29-2008, 11:03 AM
Replies:
842
EQoffline, bots and more..
Views:
1,402,853
Posted By
BatCountry
I've made some progress in this direction on my...
I've made some progress in this direction on my server (during the course of completely rehashing the bot command structure). The trick seems to be to pull out the staggering code you've got that is...
Forum:
Development::Development
05-27-2008, 05:05 PM
Replies:
2
Possible to make a pacifist mob?
Views:
2,149
Posted By
BatCountry
Thanks, cd, that's exactly what I needed.
Thanks, cd, that's exactly what I needed.
Forum:
Development::Development
05-27-2008, 01:02 PM
Replies:
2
Possible to make a pacifist mob?
Views:
2,149
Posted By
BatCountry
Possible to make a pacifist mob?
I was wondering if, in the current code, there was a flag/way/AI State to make a mob never aggro, even if it is attacked by a Client or other mob. I'd still like it to buff its friends, follow its...
Forum:
Support::General Support
05-15-2008, 11:11 AM
Replies:
1
Tribute deactivation causes Titanium client crash
Views:
2,040
Posted By
BatCountry
Tribute deactivation causes Titanium client crash
Whenever you deactivate tribute, or it runs out of points and tries to renew, the Titanium client crashes. Perhaps a malformed packet?
Forum:
Quests::Custom
05-06-2008, 01:28 PM
Replies:
8
My 3.0 Epic Turnin Quest
Views:
5,098
Posted By
BatCountry
Quest::ding
Uh, quest::ding doesn't give you a level...
It's just supposed to send the fanfare packet (the bugle fanfare) for completing a quest. The quest as he's written it won't give XP or levels.
...
Forum:
Development::Database/World Building
05-05-2008, 07:31 PM
Replies:
4
0.5.x DB needed
Views:
2,791
Posted By
BatCountry
It would be quite a bit of work, but you could...
It would be quite a bit of work, but you could simply import the, say, kunark peq db and then manually drop the columns which don't exist in the empty 0.5.x db you've acquired.
alter table...
Forum:
Development::Server Code Submissions
04-30-2008, 07:01 PM
Replies:
0
Small fix for Database::StoreCharacter for MSVC
Views:
2,548
Posted By
BatCountry
Small fix for Database::StoreCharacter for MSVC
VS.NET Professional 2005 builds of eqemu seem to barf when provided a very large color number for an item (namely the default value) as it's above the signed max value. As the number is stored as a...
Forum:
Development::Server Code Submissions
04-20-2008, 12:01 PM
Replies:
1
Crash bug in #rules reload
Views:
2,449
Posted By
BatCountry
Crash bug in #rules reload
In "zone/command.cpp" line 6898:
rules->LoadRules(&database);
Will always crash, invoking LoadRules without a second string parameter.
Revising that line to:
rules->LoadRules(&database,...
Forum:
Development::Database/World Building
04-17-2008, 11:45 AM
Replies:
31
Bind zones/ no bind zones
Views:
12,301
Posted By
BatCountry
I think pre-Velious they had support for regions...
I think pre-Velious they had support for regions of zones being unbindable.
This may be faulty recollection, but I remember having to get bound right up against the wall on one corner of OT's city...
Forum:
Support::Windows Servers
03-10-2006, 09:44 AM
Replies:
5
A few questions regarding Zebuxoruk
Views:
3,078
Posted By
BatCountry
It's open source, you just have to download the...
It's open source, you just have to download the source release instead of the binaries. The actual experience rewards are easily modified; on my server I've got xp rewards for greens at a large xp...
Forum:
Development::Bug Reports
03-08-2006, 08:12 AM
Replies:
1
Thrown weapons crash bug
Views:
2,370
Posted By
BatCountry
Thrown weapons crash bug
Please note this only crashes in Debug compiles of zoneperl 6.5-X
There is a problem in special_attacks.cpp:
in function Client::ThrowingAttack(Mob* other)
line 808:...
Showing results 1 to 24 of 24
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