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Forum: Archive::Database/World Building 04-30-2002, 04:59 AM
Replies: 1
Views: 6,034
Posted By foley
EQCollector

Has anyone tried using EQCollector from hackersquest yet? From what it sounds like in the post it makes logs that could be read and used by any EMU not just ethernalquest and it sounds like it gets...
Forum: Archive::Database/World Building 04-29-2002, 05:31 AM
Replies: 2
Views: 4,933
Posted By foley
http://www.geocities.com/bdigital43/index.html ...

http://www.geocities.com/bdigital43/index.html

If you follow this link there is a zip file that contains an sql file with the locs for the doors in a bunch of zones, including befallen.

I was...
Forum: Archive::Development 04-23-2002, 05:55 AM
Replies: 19
Views: 8,352
Posted By foley
No, lifts aren't really that hard to make move,...

No, lifts aren't really that hard to make move, it's the same packet structure that is used to make a door open, the only hard part is you have to keep track of which lift the triggers open so you...
Forum: Archive::Development 04-11-2002, 05:13 AM
Replies: 1
Views: 3,822
Posted By foley
Door_Struct

I just downloaded the latest version of the emulator and was looking over the code and found a slight inconsistency with the Door_Struct being used and what I had found to be the door packet...
Forum: Archive::General Discussion 02-04-2002, 02:48 AM
Replies: 9
Views: 3,333
Posted By foley
If you're looking to go places in soldungb, keep...

If you're looking to go places in soldungb, keep entering different coordinates. Some don't work because I think soldunga coordinates are mixed in with soldungb coordinates in this room(same exact...
Forum: Archive::Development 01-30-2002, 05:45 AM
Replies: 7
Views: 6,740
Posted By foley
No I don't believe this will accomplish that,...

No I don't believe this will accomplish that, though I will have to check into that.
Forum: Archive::Development 01-30-2002, 03:13 AM
Replies: 7
Views: 6,740
Posted By foley
In case anyone was wondering the following zones...

In case anyone was wondering the following zones are included in the data set.
Antonica:
All EXCEPT Cazic-Thule, Arena, and Beholder's Maze
Faydwer:
All EXCEPT Kedge Keep and Unrest
Odus:
All...
Forum: Archive::Development 01-30-2002, 02:43 AM
Replies: 7
Views: 6,740
Posted By foley
Add the following functions prototypes to zone.h ...

Add the following functions prototypes to zone.h
public:
int GetZoneObjectStatus(char);
void AddOpenedZoneObject(char, uint32);
void CloseZoneObject(char);
void CheckZoneObjects();
int...
Forum: Archive::Development 01-30-2002, 02:39 AM
Replies: 7
Views: 6,740
Posted By foley
Code Directions Add Zoneobject.cpp and...

Code Directions
Add Zoneobject.cpp and ZoneObject.h to your project.

Add the following line to Client::Process() inside the if (Connected()) block:
zone->CheckZoneObjects();

Modify the case...
Forum: Archive::Development 01-30-2002, 02:35 AM
Replies: 7
Views: 6,740
Posted By foley
Knock knock

That's right, my door code is ready to be released for feedback. Basic doors work, there is support for locked doors, though the zone data packets that are sent when zoning do not tell you if a door...
Forum: Archive::General Discussion 01-24-2002, 09:18 AM
Replies: 58
Views: 17,791
Posted By foley
this what you're looking for madborg? ...

this what you're looking for madborg?
http://www.strike9.com/eq/image.aspx?path=/foley/fullsize/SPELLS.jpg
Forum: Archive::Development 01-22-2002, 02:55 AM
Replies: 3
Views: 4,726
Posted By foley
Door Spawns

I was and still am working on the door spawns. I have regular doors working(including locked), but the elevators and lifts are being a bit of a pain. The hold up is mostly because it is more than...
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