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Posts Made By:
foley
Forum:
Archive::Database/World Building
04-30-2002, 04:59 AM
Replies:
1
EQCollector
Views:
6,034
Posted By
foley
EQCollector
Has anyone tried using EQCollector from hackersquest yet? From what it sounds like in the post it makes logs that could be read and used by any EMU not just ethernalquest and it sounds like it gets...
Forum:
Archive::Database/World Building
04-29-2002, 05:31 AM
Replies:
2
About doors ....
Views:
4,933
Posted By
foley
http://www.geocities.com/bdigital43/index.html ...
http://www.geocities.com/bdigital43/index.html
If you follow this link there is a zip file that contains an sql file with the locs for the doors in a bunch of zones, including befallen.
I was...
Forum:
Archive::Development
04-23-2002, 05:55 AM
Replies:
19
Going up?
Views:
8,352
Posted By
foley
No, lifts aren't really that hard to make move,...
No, lifts aren't really that hard to make move, it's the same packet structure that is used to make a door open, the only hard part is you have to keep track of which lift the triggers open so you...
Forum:
Archive::Development
04-11-2002, 05:13 AM
Replies:
1
Door_Struct
Views:
3,822
Posted By
foley
Door_Struct
I just downloaded the latest version of the emulator and was looking over the code and found a slight inconsistency with the Door_Struct being used and what I had found to be the door packet...
Forum:
Archive::General Discussion
02-04-2002, 02:48 AM
Replies:
9
zone looks like box with writing
Views:
3,333
Posted By
foley
If you're looking to go places in soldungb, keep...
If you're looking to go places in soldungb, keep entering different coordinates. Some don't work because I think soldunga coordinates are mixed in with soldungb coordinates in this room(same exact...
Forum:
Archive::Development
01-30-2002, 05:45 AM
Replies:
7
Knock knock
Views:
6,740
Posted By
foley
No I don't believe this will accomplish that,...
No I don't believe this will accomplish that, though I will have to check into that.
Forum:
Archive::Development
01-30-2002, 03:13 AM
Replies:
7
Knock knock
Views:
6,740
Posted By
foley
In case anyone was wondering the following zones...
In case anyone was wondering the following zones are included in the data set.
Antonica:
All EXCEPT Cazic-Thule, Arena, and Beholder's Maze
Faydwer:
All EXCEPT Kedge Keep and Unrest
Odus:
All...
Forum:
Archive::Development
01-30-2002, 02:43 AM
Replies:
7
Knock knock
Views:
6,740
Posted By
foley
Add the following functions prototypes to zone.h ...
Add the following functions prototypes to zone.h
public:
int GetZoneObjectStatus(char);
void AddOpenedZoneObject(char, uint32);
void CloseZoneObject(char);
void CheckZoneObjects();
int...
Forum:
Archive::Development
01-30-2002, 02:39 AM
Replies:
7
Knock knock
Views:
6,740
Posted By
foley
Code Directions Add Zoneobject.cpp and...
Code Directions
Add Zoneobject.cpp and ZoneObject.h to your project.
Add the following line to Client::Process() inside the if (Connected()) block:
zone->CheckZoneObjects();
Modify the case...
Forum:
Archive::Development
01-30-2002, 02:35 AM
Replies:
7
Knock knock
Views:
6,740
Posted By
foley
Knock knock
That's right, my door code is ready to be released for feedback. Basic doors work, there is support for locked doors, though the zone data packets that are sent when zoning do not tell you if a door...
Forum:
Archive::General Discussion
01-24-2002, 09:18 AM
Replies:
58
Content creation
Views:
17,791
Posted By
foley
this what you're looking for madborg? ...
this what you're looking for madborg?
http://www.strike9.com/eq/image.aspx?path=/foley/fullsize/SPELLS.jpg
Forum:
Archive::Development
01-22-2002, 02:55 AM
Replies:
3
Back
Views:
4,726
Posted By
foley
Door Spawns
I was and still am working on the door spawns. I have regular doors working(including locked), but the elevators and lifts are being a bit of a pain. The hold up is mostly because it is more than...
Showing results 1 to 12 of 12
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