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Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days. |

04-22-2002, 01:13 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Going up?
I want to thank the devs.... for telling me that i didn't know enuf about c++ to code lifts or anything complex like that.... I stand here today to prove you wrong...
as soon as i fix 1 minor error with my triggers (yes... i can now click on a button for the lifts and make the lifts go up)... i will be releasing my code... I also want to thank foley for figuring out the door struct further and allowing me to do this
Talk to ya later,
Daeken M. BlackBlade
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04-22-2002, 01:18 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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lol... that sux... i can't figure out what i did to break my trigger code... well, whatever... i'm going to release the broken code commented out in the source lol... everything works but triggered objects... so to use lifts you stand right next to the tree and click...
later,
daeken m. blackblade
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04-22-2002, 01:24 PM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Daek,
Just delete this post and pretend you never said anything...
LOL
Wheres the code? Didnt notice it attatched...
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04-22-2002, 01:26 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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i fucked up my code pretty bad trying to get triggers to work lol... i'm still fixing it atm... should have it within 30 min or so... i'm deleting all the stuff i did b4 it stopped working lol
later,
daeken
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04-22-2002, 01:27 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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lol! it wasn't the triggers at all hehe, i had a stray function that was screwing up a bunch of stuff... just gotta check out one thing ingame and i'll release it
later,
daeken
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04-22-2002, 05:49 PM
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Demi-God
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Join Date: Jan 2002
Posts: 2,073
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/me is guessing what the code will look like
Code:
If player->ClickLift == //TODO: Everything
__________________
Shawn319
Semi-Retired EQ Addict
(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support
(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
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04-22-2002, 06:27 PM
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Discordant
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Join Date: Apr 2002
Posts: 419
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ROFL !
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04-22-2002, 08:11 PM
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Sarnak
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Join Date: Apr 2002
Posts: 92
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THe lifts are that hard to get to move? can you cheat it a lil? in oot the boat is a model...a spawn. You are going to have to make a path for it ect...couldn't you make the lift a spawn...and just path it? make the thing go up and down all day long...who needs a trigger anyway =p
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04-23-2002, 01:21 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Well, if it was a little bug, why hasnt he posted it now?
Also, we never said he couldn't do triggers & that stuff, we just said he couldnt make a pathing system for NPCs:P
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04-23-2002, 01:56 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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He's just waiting to release it, his EQEMU conversion to xml rather than mysql, and his VB console control program all at the same time...
Truly a wonder of programming prowness.. So many projects, so little skill..
LOL
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04-23-2002, 05:55 AM
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Fire Beetle
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Join Date: Jan 2002
Posts: 12
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No, lifts aren't really that hard to make move, it's the same packet structure that is used to make a door open, the only hard part is you have to keep track of which lift the triggers open so you know which lift to open when the trigger is clicked(this is not handled in the packet structure at all to my knowledge, you have to keep track on the server in the database or script or whatever is being used these days). There are other things to consider too when you want to get advanced like you have to keep track of whether or not a lift is currently in motion and ignore any requests for it while it is, otherwise you could have people on the top and bottom of the lift continually triggering it and have the lift get stuck in the middle, when you really want the lift to go all the way up before it accepts the call to go down.
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04-23-2002, 06:16 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Lol! I like the posts hehe... turned out that the error that surfaced... was not the only one hehe, i messed up somewhere in this...
actually... getting the lifts working as well as they are now is no problem at all... i think i might rewrite my code real quick... now that i know how to do it it'll be a cakewalk...
peace out,
daeken
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04-23-2002, 06:28 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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W000000000T!
W000t! Here it is... http://cody.freeservers.com/eqemu-0.3.1.1.zip will be up in like 5 minutes hehe, gota upload it
have fun,
Daeken M. BlackBlade
PS... there will be another release in about 20 minutes with triggers enabled... for now you have to stand right next to the tree on the bracket and click the lift  whatever... that's life hehe
bye
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04-23-2002, 06:51 AM
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Demi-God
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Join Date: Jan 2002
Posts: 2,073
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Well its been 20 minutes and i still havnt seen the first "5 minute" release 
__________________
Shawn319
Semi-Retired EQ Addict
(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support
(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
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04-23-2002, 06:58 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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arg....
stupid ass server won't let me upload it... will update ya when i find one of mine that will work...
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