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Forum: Development::Tools 08-09-2013, 06:20 PM
Replies: 4
Views: 8,284
Posted By Uxt
Red face Annnnd... BAM! ...

Annnnd... BAM!

http://i44.tinypic.com/mmd3t0.jpg

The hardest part was trying to figure out why the knees were so deformed. The bones connected just fine, but the skin was horrible. Had to...
Forum: Development::Tools 08-09-2013, 09:34 AM
Replies: 4
Views: 8,284
Posted By Uxt
Interesting find, when I look into Animations I...

Interesting find, when I look into Animations I find the bones and attachments along with HUM_SPRITEDEF catalog, which seems to define movements or the actual posing/animation I'm looking for! Even a...
Forum: Development::Tools 08-07-2013, 11:18 PM
Replies: 4
Views: 8,284
Posted By Uxt
Well, I kept trying, and I found and isolated the...

Well, I kept trying, and I found and isolated the animation files using S3DSpy. I've learned that .sph files hold the animations within them. I extracted L02_HUM.SPH and opened with notepad. It...
Forum: Development::Tools 08-04-2013, 07:33 PM
Replies: 4
Views: 8,284
Posted By Uxt
Trying to get "Idle" animation/pose

Greetings, been playing EQ for many years, and I've been trying my hardest to export animations of models through many various means (ZoneConverter, EQ Model Viewer, PovImport, S3DSpy which doesn't...
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