Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

Reply
 
Thread Tools Display Modes
  #1  
Old 08-09-2013, 09:34 AM
Uxt
Fire Beetle
 
Join Date: Mar 2010
Location: Florida
Posts: 4
Default

Interesting find, when I look into Animations I find the bones and attachments along with HUM_SPRITEDEF catalog, which seems to define movements or the actual posing/animation I'm looking for! Even a slowpoke such as myself has tried looking into files with Notepad to read 'em, and in such files extracted like P01_HUM.SPH has variables to bones called "HUMTH_R_TRACKDEF" (human model, right thigh bone).

I tried the whole day yesterday clunkering around P01_HUM.SPH and reading the numbers as if they were points or angles to move the limbs/bones into their default position (or in this case, the first animation frame). That was a hueg (not huge, HUEG) fail, unless my human guy wants a job at Cirque Du Soleil as a contortionist. ROFL

That ZoneConverter1.2 program is a piece of work... but why oh why does it export in .3mf? Nothing reads that crap. I have Bryce 7.1 and it won't import it. Nothing else reads it. WARGLBLARG. Exporting in .OBJ just gives a mass of jumbled crap, so I had to use EQModelViewer and export a human head and body seperately, then import both and merge them into one (exporting both head and body at the same time = MASS OF JUMBLED CRAP).

I'm just still working on my original dude, bending limbs to make the P01 pose I desire so much. Taking screenshots in-game like a photographer on meth, trying to get various angles of each limb so I can hopefully wrangle the one I have to match it. Know what would be awesome? If I could export the stickfigures model to my dude, and just be like "SNAP BONES TO THAT". lol
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:17 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3