EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 19 of 19
Search took
0.00
seconds.
Search:
Posts Made By:
Shadajriel
Forum:
Archive::General Support
02-15-2004, 09:56 AM
Replies:
4
The Nexus
Views:
3,781
Posted By
Shadajriel
thanks for that clarification, I didn't realize...
thanks for that clarification, I didn't realize the specifics of it !
Forum:
Archive::General Support
02-15-2004, 09:51 AM
Replies:
9
Simple Question
Views:
4,304
Posted By
Shadajriel
you can update to the newest patch and play on...
you can update to the newest patch and play on the
[LIVE] Official EQEmu Test Server
if you use 0.5.5-DR1
Forum:
Archive::General Support
02-15-2004, 09:49 AM
Replies:
4
The Nexus
Views:
3,781
Posted By
Shadajriel
you can also download the files you're missing...
you can also download the files you're missing via the EQ patcher, in optional patch area you can select specific files, check to see if the ones you're missing are available for download via this...
Forum:
Archive::General Support
02-15-2004, 09:44 AM
Replies:
8
please help.... admin
Views:
4,794
Posted By
Shadajriel
yes, if you have GoD files, just restore your old...
yes, if you have GoD files, just restore your old UI stuff to fix the char creation screen problems. As for the nexus error stuff, you can get any missing files by going through the EQ patcher, in...
Forum:
Archive::General Support
02-15-2004, 09:37 AM
Replies:
8
Loginserver.ini
Views:
4,316
Posted By
Shadajriel
yeah I didn't think about that, I know there are...
yeah I didn't think about that, I know there are problems with invisible spaces sometimes, with the loginserver.ini files, it might happen with the eqhost file, just make a new .txt file named eqhost...
Forum:
Archive::General Support
02-15-2004, 09:36 AM
Replies:
13
Error 1017: Cannot login to the everquest server...
Views:
6,018
Posted By
Shadajriel
the other part of the error message states: ...
the other part of the error message states:
Repeatedly seeing this messsage indicats loss of connnectivity to the patch server. This is usually temporary."
most likely it was just a temporary...
Forum:
Archive::General Support
02-15-2004, 09:20 AM
Replies:
8
Loginserver.ini
Views:
4,316
Posted By
Shadajriel
try this
samandhi has a great post, I went ahead and read it for you, and though i'm not quite sure everything you have in there is needed I read that you should at this time try:
[Registration Servers] ...
Forum:
Archive::Development
02-15-2004, 09:08 AM
Replies:
5
can i help at all?
Views:
3,898
Posted By
Shadajriel
count me in !
awesome, I go to college too, but I have an hour maybe a couple of times a week free, i know it's not much but, I'll devote what i do have to trying to help people out ! thanks for this opportunity !...
Forum:
Archive::Development
02-14-2004, 06:53 AM
Replies:
5
can i help at all?
Views:
3,898
Posted By
Shadajriel
can i help at all?
hi, i'm sorry if i'm not the most intelligent poster, i've been trying to get response back from ways i can HELP OUT the eqemu community. I don't have access to a regular internet connection so i...
Forum:
Archive::Tutorials/Howto's
02-12-2004, 03:09 AM
Replies:
0
Not just using, Comprehending !
Views:
3,447
Posted By
Shadajriel
Not just using, Comprehending !
Greetings all beings of great knowledge that this awesome site harbors ! i must say that, though i have yet to contribute anything important to the site or the project yet , I would really like to ! ...
Forum:
Archive::Database/World Building
12-10-2003, 06:07 AM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
LOL!
kroeg my friend, this whole process is easy, I can't imagine the time it took you to type all of that jazz out. AND it's what everyone else has already said ~ :D
I"M DOING all of those things !!...
Forum:
Archive::Database/World Building
12-09-2003, 02:49 AM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
Asumption
I'm guessing by the sudden vacation of this forum thread, that someone has gotten the problem to work ? If you have, I implore you to share the idea, and not just leave having your problem solved. I...
Forum:
Archive::Database/World Building
11-26-2003, 03:27 AM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
BLAARGG !
where's trogdor when you need him eh !!
i need him to burninate this damnable junk :P (j/k , it's great fun :))
alrighty went to a fresh zone spawned and added an npc to my db, reloaded repoped...
Forum:
Archive::News
11-26-2003, 03:23 AM
Replies:
13
EQEMu 0.5.1 Release
Views:
4,413
Posted By
Shadajriel
excellent work !
i'm excited to try this new database out, was wondering if bychance there was any known bugs with the #grid, and respective #wp , #gassign commands? in 5.0, and if they were addressed in 5.1, if not...
Forum:
Archive::Database/World Building
11-25-2003, 02:24 AM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
ok cool
alright, i'll go ahead and try thattonight and report back tomorrow what went down, I'm curious as to why the grid #'s start so high ?
and also what is their limit ? :). this might sound nagging...
Forum:
Archive::Database/World Building
11-24-2003, 03:40 AM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
doh ! :p
ok, I tried for testing purposes, your exact input, that you used for example with #grid add 1000 2 2
and even reloaded my server, and tried to get it to work, they don't even move for some reason !...
Forum:
Archive::Database/World Building
11-23-2003, 04:24 AM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
yup!
yeah man, that's exactly what I have been doing !, but should i use those circuit types ? 2 ? and are the errors known with the other path types still existant in 0.5.0 release?
thanks for your...
Forum:
Archive::Database/World Building
11-22-2003, 01:02 PM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
OH !
almost forgot, i've ran into the problem where my zone crashes after messing with the grid assignments, what i do is this, i go into the admin tool, and erase all the accounts of the creatures i...
Forum:
Archive::Database/World Building
11-22-2003, 12:59 PM
Replies:
18
waypoints problem
Views:
8,140
Posted By
Shadajriel
I feel your pain my friend!
greetings !! just to start off, shadajriel here ! finally graduated from the support and server howto forums (endless days of reading *laughs in hindsight :)* to the world building ones !! much more...
Showing results 1 to 19 of 19
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
06:07 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3