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Posts Made By:
Merth
Forum:
Archive::Off Topic
02-26-2004, 04:07 AM
Replies:
15
A question about C++ programming.
Views:
7,946
Posted By
Merth
Simple OO polymorphism: class foo { public:...
Simple OO polymorphism:
class foo
{
public:
virtual void blah() { cout << "in foo::blah"; }
};
class bar : public foo
{
public:
Forum:
Archive::Off Topic
02-25-2004, 12:14 PM
Replies:
15
A question about C++ programming.
Views:
7,946
Posted By
Merth
What you are doing is called overloading, where...
What you are doing is called overloading, where the compiler determines the correct function while it is compiling.
I'd be careful about using the term "Polymorphism" here because there is...
Forum:
Archive::News
02-25-2004, 03:50 AM
Replies:
35
Farewell all !
Views:
8,971
Posted By
Merth
TC, it was a pleasure working with such a...
TC, it was a pleasure working with such a passionate individual. If only it were feasible for us to work together professionally... You've contributed a ton to this project. Take care and keep in...
Forum:
Archive::General Discussion
02-21-2004, 09:09 AM
Replies:
19
Devs, READ THIS
Views:
5,994
Posted By
Merth
The link on that page points to eqemu.net. As...
The link on that page points to eqemu.net. As far as I know, that page has nothing to do with this project.
Forum:
Archive::Development
02-16-2004, 09:37 AM
Replies:
0
Signed/Unsigned comparisons
Views:
4,343
Posted By
Merth
Signed/Unsigned comparisons
There's a lot of warnings that pop up in my compiler for the eqemu code regarding comparisons between signed and unsigned integers. For this type of project, it's not a huge deal - but it is worth...
Forum:
Archive::Off Topic
02-11-2004, 03:40 AM
Replies:
2
IP Book
Views:
3,209
Posted By
Merth
IP Book
I need a recommendation from an IP genius on a good low level book covering the protocol and its children (UDP, TCP). I'm not talking about the name of any title you may have thumbed through at the...
Forum:
Archive::Development
02-09-2004, 10:35 AM
Replies:
7
Proc rate identified?
Views:
6,737
Posted By
Merth
Wow, kudos to Kakhisha (SK boards) for finding...
Wow, kudos to Kakhisha (SK boards) for finding that. That was some good detective work.
So what exactly does that field mean? .. A proc rate of -50% translates to what %? I was thinking that...
Forum:
Archive::Development
01-25-2004, 03:03 PM
Replies:
18
Speed optimizations?
Views:
13,093
Posted By
Merth
Optimizing stuff like this is fun. If I were a...
Optimizing stuff like this is fun. If I were a betting man, I'd put money on the line-of-sight calculations as the guilty party for large CPU loads. That area could probably use optimization, but...
Forum:
Archive::Off Topic
01-25-2004, 02:37 PM
Replies:
8
Everquest in Warcraft 3
Views:
4,657
Posted By
Merth
If you're interested in trying it out:...
If you're interested in trying it out: http://eq.ashenvale.net/. Still balancing and bug fixing, but having fun on bnet.
It's a team game (3+ players) and requires TFT expansion.
Forum:
Archive::Off Topic
01-17-2004, 05:12 AM
Replies:
8
Everquest in Warcraft 3
Views:
4,657
Posted By
Merth
The project you see there is an RPG campaign map....
The project you see there is an RPG campaign map. It's completely different than the map I am creating.
Besides, my map is based on Enfo's, yet there's already an Enfo's!
Forum:
Archive::Off Topic
01-15-2004, 06:44 AM
Replies:
8
Everquest in Warcraft 3
Views:
4,657
Posted By
Merth
Everquest in Warcraft 3
I took an extended vacation recently and with the lack of internet, decided to create a Warcraft 3 map based on Everquest. Now I am back and I need people to help me finish up the map. If you have...
Forum:
Archive::Off Topic
01-07-2004, 10:05 AM
Replies:
8
I'll be around again!
Views:
3,887
Posted By
Merth
Grats on the move to OSU. I fully expect to see...
Grats on the move to OSU. I fully expect to see you as the naked guy running across the field in the middle of their title football game next year.
What will your major be?
Forum:
Archive::Off Topic
12-16-2003, 10:54 AM
Replies:
51
Silly little Saddam!! :D
Views:
15,987
Posted By
Merth
I interpreted this to mean you believe Saddam was...
I interpreted this to mean you believe Saddam was not a threat to US interests. This is the heart of the issue and is where I see a lot of people in disagreement.
I believe he was a threat based...
Forum:
Archive::Off Topic
12-16-2003, 02:58 AM
Replies:
51
Silly little Saddam!! :D
Views:
15,987
Posted By
Merth
Would you make the same argument with Al-Qaeda in...
Would you make the same argument with Al-Qaeda in the pre-9/11 years? If we had known about their capability prior to that day, should we have sat on our ass and waited for the UN to pass something?
Forum:
Archive::Off Topic
12-15-2003, 06:38 AM
Replies:
51
Silly little Saddam!! :D
Views:
15,987
Posted By
Merth
There's been a lot of debate on whether the US...
There's been a lot of debate on whether the US should have gone into Iraq. I personally support the decision.
There's no question that Iraq had weapons of mass destruction - this was a fact in...
Forum:
Archive::Development
11-25-2003, 04:10 AM
Replies:
22
Better use of entity lists?
Views:
12,584
Posted By
Merth
A couple of things to keep in mind when splitting...
A couple of things to keep in mind when splitting up the entity list...
There is a thread in the application that acts as the "game pulse". This means all of the logic for the application is done...
Forum:
Archive::Packetcollector
11-24-2003, 03:27 AM
Replies:
2
PacketCollector question/request
Views:
4,738
Posted By
Merth
Several months back, I was using the packet...
Several months back, I was using the packet collector to do the very same thing. Maybe something was accidentally changed when we were coding the item collector. I'll look into it, this...
Forum:
Archive::Windows Servers
11-24-2003, 03:17 AM
Replies:
13
Need Server Help (I'm Stuck On Something)
Views:
5,531
Posted By
Merth
That guide is only intended for compiling the...
That guide is only intended for compiling the latest code from CVS. The guide for setting up 0.5.0 from the released binaries has not yet been created. Volunteers?
Forum:
Archive::General Discussion
11-24-2003, 02:59 AM
Replies:
9
Step: 12
Views:
3,199
Posted By
Merth
The original poster was right on the money. The...
The original poster was right on the money. The quote given was from directly from the guide. The reason to change into the eqemu release directory is so you are able to source the .sql files...
Forum:
Archive::General Support
11-21-2003, 12:56 PM
Replies:
4
You Have Been Disconnected
Views:
5,069
Posted By
Merth
Look at dbg.txt in your everquest directory and...
Look at dbg.txt in your everquest directory and tell us why it said you were disconnected.
Forum:
Archive::Development
11-21-2003, 10:56 AM
Replies:
12
Zone Threads
Views:
7,961
Posted By
Merth
One optimization I have seen so far is on the UDP...
One optimization I have seen so far is on the UDP Thread.
Currently, we are receiving data on the socket and blocking remaining thread operations until that packet has been decrypted. I believe...
Forum:
Archive::Development
11-21-2003, 10:53 AM
Replies:
12
Zone Threads
Views:
7,961
Posted By
Merth
Zone Threads
I'm trying to track down the LD issues encountered when a server is load stressed. It could be any number of things, so might as well start at the bottom.
Here's a breakdown of the threads in...
Forum:
Archive::Development
11-21-2003, 09:21 AM
Replies:
22
Better use of entity lists?
Views:
12,584
Posted By
Merth
I've been going through the networking code and...
I've been going through the networking code and making small linked list optimizations. It won't affect the bottom line much, but you may want to do the same for the code you are dealing with.
...
Forum:
Archive::General Discussion
11-21-2003, 07:47 AM
Replies:
20
Hail, an_Expansion07!
Views:
6,735
Posted By
Merth
Here you go, EQ's new graphics engine: ...
Here you go, EQ's new graphics engine:
http://www33.brinkster.com/eqtunare/
Forum:
Archive::Development
11-21-2003, 07:41 AM
Replies:
22
Better use of entity lists?
Views:
12,584
Posted By
Merth
Good job, Trumpcard. Now, how about we tackle...
Good job, Trumpcard. Now, how about we tackle Mob::Dist()?
I see in the code we have variants that approximate the distance using a less CPU-intensive calculation. Have we tried messing around...
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