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Forum: Archive::Development 11-25-2003, 05:30 AM
Replies: 3
Views: 3,349
Posted By neotokyo
debug build

hi,
when did you last tried the debug build? long time ago right?

packet_dump_file.cpp doesnt compile until you move the <../common/debug.h> below the <iomanip> include.

#include <iostream>...
Forum: Archive::Development 01-13-2003, 02:48 AM
Replies: 5
Views: 3,746
Posted By neotokyo
and i just removed it again, it was in the wrong...

and i just removed it again, it was in the wrong function :-/

you not only need to check for NPC melee attacks but spell attacks too, and you'd miss them in NPC::Attack. so i put it where it...
Forum: Archive::Windows Servers 01-13-2003, 01:41 AM
Replies: 1
Views: 3,079
Posted By neotokyo
use the bug forum to post any bugs you find. ...

use the bug forum to post any bugs you find.

make sure you mention the version you are using. name the spell to reproduce the effect too.
Forum: Archive::Windows Servers 01-13-2003, 01:39 AM
Replies: 3
Views: 3,219
Posted By neotokyo
nothing, only the admin tool changed and we didnt...

nothing, only the admin tool changed and we didnt update the readme file.

use the mysql console to create the database.
Forum: Archive::Windows Servers 01-13-2003, 01:38 AM
Replies: 3
Views: 3,274
Posted By neotokyo
if i understand you correctly, no you can not. ...

if i understand you correctly, no you can not.

you would need a pre january patch first. then safe the affected files.
Forum: Archive::Database/World Building 01-12-2003, 05:29 AM
Replies: 6
Views: 3,743
Posted By neotokyo
beastlord pets worked in 3.13 delta something...

beastlord pets worked in 3.13 delta something already and surly work in 0.4.1. perhaps you have the wrong spell? there is the old "summon warder" spell, that doesnt work anymore and the new spirit of...
Forum: Archive::Bugs 01-12-2003, 05:22 AM
Replies: 47
Views: 17,171
Posted By neotokyo
should be fixed in next release

should be fixed in next release
Forum: Archive::Linux Servers 01-10-2003, 02:06 AM
Replies: 11
Views: 6,238
Posted By neotokyo
lol i know this is the linux support forum,...

lol

i know this is the linux support forum, but we actually restrict it to issues with compiling eqemu and such. so if you need help with your linux installation ... why not go to www.google.com?...
Forum: Archive::Windows Servers 01-10-2003, 02:00 AM
Replies: 2
Views: 3,242
Posted By neotokyo
doesnt sound like a eqemu problem at all. ...

doesnt sound like a eqemu problem at all.

when was the last time you patched eq? (what version of everquest are you running?)

are you able to play everquest live? if no, ask SOE tech support,...
Forum: Archive::Windows Servers 01-10-2003, 01:56 AM
Replies: 1
Views: 2,986
Posted By neotokyo
how about starting here? ...

how about starting here?

http://www.eqemu.net/documents/readme.html
Forum: Archive::Screenshots 01-09-2003, 09:49 AM
Replies: 14
Views: 9,641
Posted By neotokyo
why should they? take a look at the "pictures"...

why should they? take a look at the "pictures" that hang on the walls of potimea and you'll see that inno and ct look exactly as they used to in their planes
Forum: Archive::Development 01-08-2003, 07:33 AM
Replies: 2
Views: 3,456
Posted By neotokyo
not on wishlist?!?

even though not on the wishlist (and i dont even know why nobody wants it), i still took some time off work to get it going:

http://denial.dyndns.org/eqemu/neotokyo/Image2.jpg
Forum: Archive::Development 01-08-2003, 07:31 AM
Replies: 4
Views: 3,924
Posted By neotokyo
this is what we call fear pathing. there seem to...

this is what we call fear pathing. there seem to be certain waypoints designated as "fearpoints". the nearest are used each time the NPC checks against fear, so they will always use the same route.
...
Forum: Archive::Bugs 12-29-2002, 02:04 AM
Replies: 4
Views: 4,125
Posted By neotokyo
Buffs aren't fading

When you cast a buff and then relog, the buff wont fade clientside when duration is over or Rune is spent or similar. it will fade only serverside (see #showbuffs)

if you click it away by hand it...
Forum: Archive::Bugs 12-28-2002, 09:34 AM
Replies: 104
Views: 42,228
Posted By neotokyo
setting the values in the DB should be enough, no...

setting the values in the DB should be enough, no need to change anything else.

i'll give it a try and see if its bugged, or if you did anything wrong.

--> EDIT: tried it and works <--
Forum: Archive::Bugs 12-27-2002, 10:24 PM
Replies: 104
Views: 42,228
Posted By neotokyo
you just need to set the min and max damage for a...

you just need to set the min and max damage for a specific mob in the database to achieve over- and undercons.

90% of the wishlist items are things that need to be done by content not programming...
Forum: Archive::Database/World Building 12-27-2002, 09:10 AM
Replies: 0
Views: 2,799
Posted By neotokyo
i need ...

... some valid (new) raw item data for one or more of the following items:

great *** of slaughter (mace, bow, sword ... any will do)
greenmist
scimitar of shissar slaying
spiked velium mallet
...
Forum: Archive::Bugs 12-20-2002, 10:41 AM
Replies: 4
Views: 4,136
Posted By neotokyo
Re: Update on bugs

i played around with the spells you mentioned and i could not reproduce any death loop regarding that 2 spells and the helm. however, once i died when removing the helmet, i had NO spells on me; but...
Forum: Archive::Bugs 12-17-2002, 01:03 AM
Replies: 5
Views: 4,248
Posted By neotokyo
if you chain cast jboots (or any other spell) you...

if you chain cast jboots (or any other spell) you wont be allowed to cast again for some time. this was built in to avoid spell flooding. this is intentional.

just wait a few seconds and the...
Forum: Archive::Development 12-16-2002, 04:47 AM
Replies: 2
Views: 3,202
Posted By neotokyo
my heart .... /faints

my heart ....

/faints
Forum: Archive::Windows Servers 12-16-2002, 04:44 AM
Replies: 3
Views: 3,440
Posted By neotokyo
if not already done, try the latest version of...

if not already done, try the latest version of eqwindows (2.3 IIRC).

if you cant play on live (for technical reasons, not because you dont have an active acc't), you wont be able to use the emu too
Forum: Archive::Windows Servers 12-16-2002, 04:41 AM
Replies: 8
Views: 4,671
Posted By neotokyo
if i am correct the whole thing is useless...

if i am correct the whole thing is useless anyway, cause that account wont be able to pass authentication at public login. if you want 2 seperate users on your server (for whatever reason) make a 2nd...
Forum: Archive::Windows Servers 12-14-2002, 01:50 AM
Replies: 2
Views: 3,242
Posted By neotokyo
i assume you have that same problem in eqlive? if...

i assume you have that same problem in eqlive? if yes: ask their tech support.
if not: copy your original eq-directory, edit eqhost.txt and try again.

update to eqw 2.3 if not already done.
Forum: Archive::Windows Servers 12-14-2002, 01:45 AM
Replies: 1
Views: 3,201
Posted By neotokyo
if you followed the readme file you should know...

if you followed the readme file you should know that the forum login (in your case epoxy11) is used for login to the public loginservers.

you are NOT required to make an account IN eq.

read...
Forum: Archive::General Discussion 12-13-2002, 12:18 AM
Replies: 5
Views: 2,850
Posted By neotokyo
what's a public loginserver file? the public...

what's a public loginserver file?

the public loginservers are running and if you dont use minilogin (and i recommend that you do not use it) you need to connect to the public loginserver for...
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