Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 01-13-2003, 02:48 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default

and i just removed it again, it was in the wrong function :-/

you not only need to check for NPC melee attacks but spell attacks too, and you'd miss them in NPC::Attack. so i put it where it belongs (Client:amage)

good point about clients being charmed pets too - i would have missed that, but since i didn't put charm as possible offensive spell it wouldnt matter until someone changed the NPC behavior code.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:24 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3