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Forum: Development::Development 10-03-2006, 02:30 AM
Replies: 9
Views: 5,464
Posted By gustav
The .ter parsing in this code is based on the...

The .ter parsing in this code is based on the original thread's understanding of the format. Everything I posted is an improvement upon that understanding. I've yet to determine if there's...
Forum: Development::Development 10-02-2006, 03:46 PM
Replies: 9
Views: 5,464
Posted By gustav
The SVN repo listed in the archives for openeq...

The SVN repo listed in the archives for openeq appears to be dead, so I cannot find the code. It would also not appear to be hosted on sourceforge for eqemu, which is why I never found it before,...
Forum: Development::Development 10-02-2006, 02:55 PM
Replies: 9
Views: 5,464
Posted By gustav
Hadn't check out that particular project. I...

Hadn't check out that particular project. I shall. thanks.
Forum: Development::Development 09-27-2006, 11:31 AM
Replies: 9
Views: 5,464
Posted By gustav
For version 3 files, I was mistaken about there...

For version 3 files, I was mistaken about there being additional data after the polygons. It appears there are an additional 12 bytes per Vertex. Something more like:


struct Vertex {
float...
Forum: Development::Development 09-27-2006, 09:14 AM
Replies: 9
Views: 5,464
Posted By gustav
re: Omens Of War .TER File Format

This is a response to a thread I found in the archives, here: http://www.eqemulator.net/forums/showthread.php?t=15876

For my own purposes, I've been working on parsing some of the EQ files (mesh...
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