Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 09-27-2006, 11:31 AM
gustav
Fire Beetle
 
Join Date: Sep 2006
Posts: 5
Default

For version 3 files, I was mistaken about there being additional data after the polygons. It appears there are an additional 12 bytes per Vertex. Something more like:

Code:
struct Vertex {
  float x, y, z; // Vertex location
  float i, j, k; // Normals?
  uint32 unknown1;  // New field in V3
  float unknown2, unknown3;  // New field in V3
  float u, v; // Tex coords, clamped to [0,1]
};
Not sure what the additional data is for.

gus
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:21 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3