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Forum: Archive::Development 11-28-2002, 10:08 AM
Replies: 61
Views: 32,044
Posted By RedFox
Having a rectangle would require alot less maths...

Having a rectangle would require alot less maths than a plygon.
Although I have it handy if any decides to use that.

So...are paths (or 'what ppoint can be reached from a ppoint') defined by the...
Forum: Archive::Development 11-28-2002, 05:29 AM
Replies: 61
Views: 32,044
Posted By RedFox
Ok, so ppoints will probably store x,y,z..so they...

Ok, so ppoints will probably store x,y,z..so they can travel from one to another..
How do 'wide opens' work? Assuming that a hill could be part of a wide open area...
Points or areas? :)

How do...
Forum: Archive::Development 11-27-2002, 09:16 PM
Replies: 61
Views: 32,044
Posted By RedFox
Yes different z-planes come into play :) ...

Yes different z-planes come into play :)
Whenever placing a point, the x,y,z will be stored for it.
Not sure how many will need to be placed to stop them walking 'on air' though...perhaps just add...
Forum: Archive::Development 11-26-2002, 10:57 AM
Replies: 61
Views: 32,044
Posted By RedFox
Sounds pretty similar to a system I'm working...

Sounds pretty similar to a system I'm working with at the moment.
With my system I've pre calculated most of the route data, so picking the next place to visit (ppoint in the case of EQ), all thats...
Forum: Archive::Development 11-22-2002, 10:35 AM
Replies: 61
Views: 32,044
Posted By RedFox
Hello I was asked by a friend (who's a huge EQ...

Hello
I was asked by a friend (who's a huge EQ fan) to stop by and offer some help in pathfinding
:)

Won't be able to do any actual code (unless you guys really need it) as I havn't got EQ...
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