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  #34  
Old 11-28-2002, 05:29 AM
RedFox
Fire Beetle
 
Join Date: Nov 2002
Posts: 5
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Ok, so ppoints will probably store x,y,z..so they can travel from one to another..
How do 'wide opens' work? Assuming that a hill could be part of a wide open area...
Points or areas?

How do connections work with these? are they automatically generated when they points are placed?
They use a line of sight test, or just pick the closest points?!

Sorry for the questions..seing as I'm the one trying to help out..heh

If I can figure out a bit more, perhaps I could try working on some routing code?!
Someone else would have to plug it into EQ, but it'd be half done atleast
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