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Search: Posts Made By: Windcatcher
Forum: Simple Client 08-20-2007, 08:28 AM
Replies: 26
Views: 15,732
Posted By Windcatcher
Some fixes coming down the pike: - Fix for...

Some fixes coming down the pike:
- Fix for doors...part of this turned out to be an OpenZone 7.6 bug. I've fixed it for OpenZone 7.7, but it means that I have to re-export the Veldona and Lelembeth...
Forum: OpenZone:: Q&A 08-19-2007, 04:38 AM
Replies: 2
Views: 6,390
Posted By Windcatcher
I've been wondering about that same question for...

I've been wondering about that same question for some time. I'm not all that confident that the live client would handle it unless you spawned the windmill as a "mob", sort of like the way ships are....
Forum: General::General Discussion 08-17-2007, 11:18 AM
Replies: 6
Views: 3,926
Posted By Windcatcher
The link in Scorp's initial post is working...

The link in Scorp's initial post is working again. It looks like his PC has fried itself and he has no way of doing ANY 3D work. It looks like he needs either donations or hardware so he can get...
Forum: Simple Client 08-07-2007, 01:04 PM
Replies: 101
Views: 59,920
Posted By Windcatcher
I'm not making any effort at a Linux client as SC...

I'm not making any effort at a Linux client as SC is written in Delphi. Has anyone tried it under Cedega?
Forum: Simple Client 08-06-2007, 08:59 AM
Replies: 26
Views: 15,732
Posted By Windcatcher
Oh, one thing I forgot to mention: F11 turns...

Oh, one thing I forgot to mention: F11 turns attack on/off. I'm sure we all agree that "A" is bad, bad, bad, and so I had to pick a key...

You're right that the attack button doesn't depress. I...
Forum: General::General Discussion 08-06-2007, 04:38 AM
Replies: 26
Views: 9,694
Posted By Windcatcher
My rationale behind SimpleClient: ...

My rationale behind SimpleClient:

http://www.eqemulator.net/forums/showthread.php?t=22439
Forum: OpenZone:: Q&A 08-06-2007, 04:21 AM
Replies: 4
Views: 7,111
Posted By Windcatcher
Most people are probably using the textures that...

Most people are probably using the textures that I created, and I never claimed to be the best texturer in the world :D

If you use OpenZone exclusively rather than in combination with an external...
Forum: General::General Discussion 08-05-2007, 03:06 PM
Replies: 26
Views: 9,694
Posted By Windcatcher
I haven't read everything on this thread but it's...

I haven't read everything on this thread but it's making me concerned about what will happen when people really start creating all new stuff for use with SimpleCilent. People should correct me if I'm...
Forum: Simple Client 08-05-2007, 02:11 PM
Replies: 26
Views: 15,732
Posted By Windcatcher
cavedude: you have mail :D I uploaded SC...

cavedude: you have mail :D

I uploaded SC several times to your FTP as I fixed things. Sit/crouch should look okay now, and F10 hides the GUI (as well as prevents all mouse interaction with it)....
Forum: General::Server Discussion 08-02-2007, 07:38 AM
Replies: 79
Views: 33,875
Posted By Windcatcher
I like the path textures. Did you make those?

I like the path textures. Did you make those?
Forum: Misc::Off Topic 08-02-2007, 03:53 AM
Replies: 2
Y c
Views: 4,955
Posted By Windcatcher
I wonder if any of these spammers happen to live...

I wonder if any of these spammers happen to live near me. I could find somewhere else to take my trash on trash pickup day...
Forum: OpenZone:: Q&A 08-02-2007, 03:51 AM
Replies: 32
Views: 21,925
Posted By Windcatcher
Absolutely we're taking in models for...

Absolutely we're taking in models for SimpleClient, but there's a real lag in terms of time before you'll see them ingame, as so far I'm the only one doing the rigging...

If you supply models...
Forum: Simple Client 08-01-2007, 07:45 AM
Replies: 101
Views: 59,920
Posted By Windcatcher
As far as I know it should be possible to keep a...

As far as I know it should be possible to keep a single server source tree that can accommodate both the live client and SimpleClient, though SimpleClient will eventually allow for a much broader set...
Forum: Simple Client 07-31-2007, 05:38 AM
Replies: 101
Views: 59,920
Posted By Windcatcher
Well, GeorgeS' spectres are done. I finished...

Well, GeorgeS' spectres are done. I finished rigging and animating them yesterday. If you'd like to see more models, perhaps you should ask him :D

I doubt that SC will ever replace a live EQ...
Forum: Simple Client 07-29-2007, 01:01 PM
Replies: 101
Views: 59,920
Posted By Windcatcher
Okay, current status. First, let me speak toward...

Okay, current status. First, let me speak toward the people are very kindly testing this for me. Aside from fixing a couple of crash bugs I haven't changed the functionality of the client lately, but...
Forum: Simple Client 07-29-2007, 07:33 AM
Replies: 101
Views: 59,920
Posted By Windcatcher
Wow. Sorry for not replying yet. I've been on a...

Wow. Sorry for not replying yet. I've been on a weekend trip and just got back. Will read what's here and try to catch up sometime tonight. First have to get settled...

Wind
Forum: OpenZone:: Q&A 07-26-2007, 09:45 AM
Replies: 4
Views: 6,574
Posted By Windcatcher
I honestly don't know. Until now the OpenZone...

I honestly don't know. Until now the OpenZone section has been the sort of catch-all for everything I've written (Admin Tool, OpenZone, Dungeon Builder, ZoneProxy, etc.), but maybe lumping...
Forum: General::General Discussion 07-17-2007, 04:28 PM
Replies: 26
Views: 9,842
Posted By Windcatcher
One thing I'd like to point out is that...

One thing I'd like to point out is that SimpleClient uses entirely its own LS protocol. Doodman's LS supports it, but SimpleClient connects to it using a separate port and it goes through a totally...
Forum: OpenZone:: Q&A 07-15-2007, 11:26 PM
Replies: 4
Views: 5,656
Posted By Windcatcher
By the way, the clouds aren't simply textured;...

By the way, the clouds aren't simply textured; they're dynamic. They morph as they go by, whether the cloud coverage is 10% or 100%.
Forum: General::General Discussion 07-15-2007, 07:19 PM
Replies: 26
Views: 9,842
Posted By Windcatcher
The problem is cheating. If it's open source...

The problem is cheating. If it's open source there's nothing stopping cheaters from going crazy, and believe me, now that I've written one I can see all kinds of ways that cheaters could take...
Forum: General::General Discussion 07-15-2007, 06:22 PM
Replies: 26
Views: 9,842
Posted By Windcatcher
You know, one reason I started working on a...

You know, one reason I started working on a client back in 2003 was because I realized way back then that the process of trying to keep up with live was quickly becoming untenable. It's not that it...
Forum: OpenZone:: Q&A 07-01-2007, 08:57 PM
Replies: 32
Views: 21,925
Posted By Windcatcher
Getting them rigged into Anim8or has been a real...

Getting them rigged into Anim8or has been a real challenge, and so far I only have one orc done and the spectres partially done. However, I've been doing more than that: I've been adding a host of...
Forum: OpenZone:: Q&A 05-05-2007, 04:20 AM
Replies: 32
Views: 21,925
Posted By Windcatcher
A small update... I finished the one orc...

A small update...

I finished the one orc model (the blue-gray one) but I'm going to hold off on the other four for now. The reason is that all five types have different meshes, and I don't want to...
Forum: OpenZone:: Q&A 05-04-2007, 12:20 PM
Replies: 32
Views: 21,925
Posted By Windcatcher
Great work! I just managed to rig the first of...

Great work! I just managed to rig the first of your models, the orc. I've had to modify the mesh in Anim8or to make it fit my skeleton (basically splaying the legs apart, and rotating the hands 90...
Forum: OpenZone:: Q&A 04-14-2007, 10:41 AM
Replies: 32
Views: 21,925
Posted By Windcatcher
GREAT! One thing I should point out is that it...

GREAT! One thing I should point out is that it would be a good idea if hands were modeled clenched, so it would look natural if they're holding a weapon. The client doesn't support different arm...
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