Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 08-19-2007, 04:38 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I've been wondering about that same question for some time. I'm not all that confident that the live client would handle it unless you spawned the windmill as a "mob", sort of like the way ships are. I want to allow something like that for placeable objects, but it might only work in SimpleClient. Honestly, though, I'm not sure what would happen if we tried it with the live client (put an object in the xxxx_obj.s3d file that used skeletal animation), but it would be an interesting experiment. A side benefit would be able to place microvegetation on the ground where things like tall grass really do move with the breeze.

Last edited by Windcatcher; 08-19-2007 at 01:44 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:09 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3