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Forum: Support::Windows Servers 08-04-2015, 06:38 PM
Replies: 16
Views: 25,751
Posted By Shendare
No idea. The wording isn't 100% clear. All I...

No idea. The wording isn't 100% clear.

All I can say is: give it a try in the zones with big zone lines where it makes sense, and don't use it on zones with small zone points where it doesn't...
Forum: Support::Windows Servers 08-04-2015, 04:57 PM
Replies: 16
Views: 25,751
Posted By Shendare
Apparently you'll need to update the zone_points...

Apparently you'll need to update the zone_points records for those transitions and set the x and y coordinates for the target zone-in to 999999, while leaving the z at the appropriate height so you...
Forum: Support::Windows Servers 08-04-2015, 04:01 PM
Replies: 16
Views: 25,751
Posted By Shendare
Correct. Race 127 only has a model definition for...

Correct. Race 127 only has a model definition for gender 0. Setting an NPC to race 127 and gender 1 or 2 will result in the default human male appearing as a fallback.
Forum: Support::Windows Servers 08-04-2015, 12:56 PM
Replies: 16
Views: 19,963
Posted By Shendare
Correct. Apparently once the zones were revamped,...

Correct. Apparently once the zones were revamped, someone thought it would be efficient to go back and delete the old versions of the zones, since ostensibly nobody would be using them anymore.
...
Forum: Support::General Support 08-04-2015, 11:17 AM
Replies: 13
Views: 14,075
Posted By Shendare
Apparently widespread Comcast outages have been...

Apparently widespread Comcast outages have been seen all across the country recently. And probably not just recently.

https://i.imgur.com/L1P6HML.png...
Forum: Support::Windows Servers 08-03-2015, 10:09 PM
Replies: 16
Views: 19,963
Posted By Shendare
Also, Titanium has some things hard-coded into...

Also, Titanium has some things hard-coded into it, like race/class/deity combinations, skill caps by level, and some other things I can't recall off the top of my head, but the newer clients were...
Forum: Support::Windows Servers 08-03-2015, 10:06 PM
Replies: 16
Views: 19,963
Posted By Shendare
Pro: Newer clients are more stable. Titanium can...

Pro: Newer clients are more stable. Titanium can crash just by being clicked on while zoning.

Con: (Depending on your point of view.) Lighting was changed sometime between Titanium and SoF so that...
Forum: Support::Windows Servers 08-03-2015, 05:08 PM
Replies: 16
Views: 19,963
Posted By Shendare
Yeah, definitely going to want to verify zone...

Yeah, definitely going to want to verify zone points to fix any mismatches.
Forum: Support::Windows Servers 08-03-2015, 04:20 PM
Replies: 16
Views: 19,963
Posted By Shendare
I think only Highpass is actually broken in...

I think only Highpass is actually broken in clients newer than Titanium. The worst the users of newer clients will need to do is download the missing zone files for the old zones.
Forum: Support::Windows Servers 08-03-2015, 02:40 PM
Replies: 16
Views: 19,963
Posted By Shendare
The SoF, SoD, Underfoot, RoF, and RoF2 clients...

The SoF, SoD, Underfoot, RoF, and RoF2 clients are all new enough to support customizing character creation combinations, and any of them should be fine for limiting to a classic Velious experience...
Forum: Support::General Support 08-02-2015, 11:13 PM
Replies: 13
Views: 14,075
Posted By Shendare
Ah, that ugly problem. ISPs need to get their...

Ah, that ugly problem. ISPs need to get their **** together.
Forum: Support::General Support 08-02-2015, 07:14 PM
Replies: 13
Views: 14,075
Posted By Shendare
It may be a matter of overload with p99's release...

It may be a matter of overload with p99's release of Velious today.
Forum: Development::Bug Reports 08-02-2015, 03:48 AM
Replies: 7
Views: 12,294
Posted By Shendare
And all fixed. Akkadius is the man. ...

And all fixed. Akkadius is the man.

https://github.com/EQEmu/Server/commit/a04e78cfd1001e1e4e0f766c9d122fd954d35b4b
Forum: Development::Bug Reports 08-02-2015, 02:22 AM
Replies: 7
Views: 12,294
Posted By Shendare
A couple more glitches in #npc create are causing...

A couple more glitches in #npc create are causing problems.

spawngroupid and npc_type_id aren't being set in the spawn struct when they're created in the database, so the values for those in the...
Forum: Development::Bug Reports 08-02-2015, 01:52 AM
Replies: 7
Views: 12,294
Posted By Shendare
Through chatting, KK and I figured out that the...

Through chatting, KK and I figured out that the code is trying to pass GetRunSpeed() as a float in the format string ("%f"), when it's actually an integer, and my Visual Studio 2013 is b0rking at...
Forum: Development::Bug Reports 08-02-2015, 01:33 AM
Replies: 7
Views: 12,294
Posted By Shendare
The minus symbol tells it to calculate the NPC's...

The minus symbol tells it to calculate the NPC's MaxHP based on its level. It's calculating it to 723, so that feature's working okay.

I'm experimenting with StringFormat and MessageBox now, to...
Forum: Development::Bug Reports 08-02-2015, 12:51 AM
Replies: 7
Views: 12,294
Posted By Shendare
That's close, but #spawn help is saying: ...

That's close, but #spawn help is saying:



The only difference is bodytype at the end. You missed a 0 between that and gender 1. I seem to be feeding the parameters correctly.

I thought maybe...
Forum: Development::Bug Reports 08-01-2015, 09:02 PM
Replies: 7
Views: 12,294
Posted By Shendare
Weird MySQL error with #spawn/#npcspawn create

I got the latest code from Github and compiled and copied over, and decided to try out #spawn and #npcspawn create and #npcedit, but I am getting the oddest error when using #spawn and #npcspawn...
Forum: Support::General Support 07-31-2015, 05:26 PM
Replies: 9
Views: 12,672
Posted By Shendare
The first paragraph of the Method section there...

The first paragraph of the Method section there explains how to set all characters to start in a particular zone and coordinates.
Forum: Development::Tools 07-30-2015, 08:34 PM
Replies: 34
Views: 139,953
Posted By Shendare
Well... that actually didn't take long... I think...

Well... that actually didn't take long... I think I've got all the features in it that I wanted.

Here's the full Readme for EQ-Zip v1.3:

EQ-Zip EverQuest Archive Manager
-----------

Current...
Forum: Development::Tools 07-30-2015, 03:50 AM
Replies: 34
Views: 139,953
Posted By Shendare
I feel like I'm spamming, so I think I may hold...

I feel like I'm spamming, so I think I may hold off on thread updates from now on until I feel
the program is complete and every planned feature is fully functional.
...
Forum: Development::Tools 07-29-2015, 11:36 AM
Replies: 34
Views: 139,953
Posted By Shendare
Ah, I see. Making new textures from scratch...

Ah, I see.

Making new textures from scratch is fantastic, though outside the scope of simply making it easy for anyone to drag and drop new big textures over the small ones in older EQ zone files....
Forum: Development::Tools 07-29-2015, 10:31 AM
Replies: 34
Views: 139,953
Posted By Shendare
I love the quality of information, knowom! I...

I love the quality of information, knowom!

I totally hear you on 2048x2048xBCn textures being preferable over 1024x1024xRGBA. You've given me plenty to think about.

Biggest impact on the EQ...
Forum: Development::Tools 07-29-2015, 12:40 AM
Replies: 34
Views: 139,953
Posted By Shendare
7/28/2015 - Version 1.1 ...

7/28/2015 - Version 1.1

https://github.com/Shendare/EQZip/releases

Release Notes:
DXT1 Decompression - Improved Slightly
DXT2 Decompression - Enabled
DXT3 Decompression - Added
...
Forum: Development::Database/World Building 07-28-2015, 05:21 PM
Replies: 34
Views: 47,280
Posted By Shendare
Oh my. Gonna have to take a look at this!

Oh my.

Gonna have to take a look at this!
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