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Search: Posts Made By: Shin Noir
Forum: General::Server Discussion 11-03-2009, 10:43 PM
Replies: 11
Views: 14,047
Posted By Shin Noir
If all your AA's work (and they're original live...

If all your AA's work (and they're original live versoins) you should think about posting your source fixes! :) Last I checked AA's had a lot of issues all over the place.

Same with 1.5's. Try...
Forum: General::General Discussion 11-01-2009, 10:59 PM
Replies: 9
Views: 13,570
Posted By Shin Noir
I think above quote is wrong, it doesn't sound...

I think above quote is wrong, it doesn't sound realistic at all. When EQ was at it's peek it was around 550k subscribers, and it has taken a huge hit over the years (especially at WoW release) but...
Forum: Development::Bots 10-31-2009, 07:21 PM
Replies: 8
Views: 8,567
Posted By Shin Noir
switch is likely something like this: ...

switch is likely something like this:
http://www.eqemulator.net/forums/showthread.php?t=29590
Though that's getting outdated due to Wildcard's extravagant press of yet another massive rennovation....
Forum: General::General Discussion 10-31-2009, 02:29 AM
Replies: 6
Views: 10,015
Posted By Shin Noir
P1999 has exp loss, corpse runs, and you can't...

P1999 has exp loss, corpse runs, and you can't get crit hits as ranger w/ sword. He wants "faster" EXP, P1999 is the slowest server around. XD.
Nothing on his list suggests P1999.
Forum: General::Server Discussion 10-30-2009, 11:51 PM
Replies: 9
Views: 9,197
Posted By Shin Noir
THF has a lot of boxing, but the EXP rate is...

THF has a lot of boxing, but the EXP rate is quite fast, the content is kind of curved for the fast rates, and it overall is just a quick enjoyable experience with an end game you can really sink...
Forum: General::Server Discussion 10-30-2009, 11:38 PM
Replies: 9
Views: 9,197
Posted By Shin Noir
Most servers have one kind of annoying flaw, but...

Most servers have one kind of annoying flaw, but it isn't really their fault. That is, multiboxing. That is playing 6 characters with 1 real person and eliminating the need to group.

But for EQ.....
Forum: Support::General Support 10-30-2009, 12:33 AM
Replies: 7
Views: 10,713
Posted By Shin Noir
it is inside spawn2 select id, spawngroupid,...

it is inside spawn2
select id, spawngroupid, zone, _condition, cond_value from spawn2 where _condition> 0;

spawns get set to a _condition and if that _condition and value match up, it spawns...
Forum: Development::Development 10-27-2009, 06:43 PM
Replies: 10
Views: 15,228
Posted By Shin Noir
I got it compiled. But I don't have the client to...

I got it compiled. But I don't have the client to check it out.
Forum: General::General Discussion 10-26-2009, 08:36 PM
Replies: 2
Views: 9,303
Posted By Shin Noir
http://dev.mysql.com/doc/refman/5.1/en/mysql.html...

http://dev.mysql.com/doc/refman/5.1/en/mysql.html

http://www.pantz.org/software/mysql/mysqlcommands.html

http://code.google.com/p/projecteqdb/source/browse/trunk/peqdatabase/readme.txt
...
Forum: Support::General Support 10-25-2009, 04:57 AM
Replies: 3
Views: 6,154
Posted By Shin Noir
It's likely your client being wonky. E.g. video...

It's likely your client being wonky. E.g. video card, OS version, stuff like that.

emulator version would be more like, messed up loading spellfiles (and can't cast spells at all), or map files...
Forum: Quests::Q&A 10-23-2009, 06:23 PM
Replies: 15
Views: 21,852
Posted By Shin Noir
I'd do something like this. But of course tweak...

I'd do something like this. But of course tweak to your liking.

Actually, I think all you would need is:
if($signal == 5){
quest::say("Thanks arias, i'm following you.");
...
Forum: Quests::Custom 10-23-2009, 07:15 AM
Replies: 5
Views: 12,435
Posted By Shin Noir
fine fine. Here's a more complete version....

fine fine.
Here's a more complete version. Needs quite a few tweaking here or there, but it is working on my test box. Got to clean up some random junk, trying to make it easy to plug into other...
Forum: Development::Bots 10-23-2009, 01:34 AM
Replies: 41
Views: 48,019
Posted By Shin Noir
There's been an issue with group leadership for a...

There's been an issue with group leadership for a bit from what I know. Like, EQEMU related bug. Losing group leader is a common occurance from what I've seen, reforming and creating groups is...
Forum: General::Server Discussion 10-22-2009, 09:06 PM
Replies: 10
Views: 11,023
Posted By Shin Noir
lol. I don't think this will happen, frankly. I...

lol. I don't think this will happen, frankly. I may keep throwing in some brainstormin ideas and such, but I know quite a few EQEMU devs and most aren't too interested in this project I've talked to....
Forum: Support::Windows Servers 10-22-2009, 08:53 PM
Replies: 2
Views: 8,575
Posted By Shin Noir
http://www.pantz.org/software/mysql/mysqlcommands....

http://www.pantz.org/software/mysql/mysqlcommands.html

Dump one database for backup.

# [mysql dir]/bin/mysqldump -u username -ppassword --databases databasename >/tmp/databasename.sql
to put...
Forum: Spell Support 10-22-2009, 04:39 AM
Replies: 3
Views: 8,531
Posted By Shin Noir
Actually, I'm not sure there is. You can use...

Actually, I'm not sure there is. You can use various spell editors to get a brief description, but they aren't always very informative. EQ lucy has brief descriptions too (I google EQ lucy and lucy...
Forum: Spell Support 10-22-2009, 04:18 AM
Replies: 16
Views: 24,359
Posted By Shin Noir
They changed invis reliability, yep....

They changed invis reliability, yep. http://www.projecteq.net/phpBB2/viewtopic.php?t=8875
Those spells aren't supposed to be on a fixed 20 minute duration timer. They have a potential of lasting...
Forum: Spell Support 10-22-2009, 04:08 AM
Replies: 3
Views: 8,531
Posted By Shin Noir
Uhh, I think effectid 311 will stop it (Limit:...

Uhh, I think effectid 311 will stop it (Limit: Combat Skills Not Allowed) but not 100% sure.
edit: I peeked at source and I don't think this stops it. I'm not sure spell duration should be affecting...
Forum: General::Server Discussion 10-21-2009, 09:07 PM
Replies: 10
Views: 11,023
Posted By Shin Noir
Just to link, my changes can be found here for...

Just to link, my changes can be found here for this code:
http://www.eqemulator.net/forums/showthread.php?t=29689
I have a SVN edition too somewhere, if you prefer that.
but right now, my biggest...
Forum: Quests::Q&A 10-21-2009, 04:31 PM
Replies: 2
Views: 7,848
Posted By Shin Noir
Hmm. void QuestManager::setanim(int npc_type,...

Hmm.
void QuestManager::setanim(int npc_type, int animnum) {
//Cisyouc: adds appearance changes
Mob* thenpc = entity_list.GetMobByNpcTypeID(npc_type);
if(animnum < 0 || animnum >=...
Forum: Development::Bots 10-19-2009, 05:05 PM
Replies: 17
Views: 19,461
Posted By Shin Noir
I had a strong feeling you'd reply something like...

I had a strong feeling you'd reply something like that wildcard. :)
what's your guess on the ETA for the massive rennovation? months? days? weeks? hehe.
Forum: Support::Windows Servers 10-18-2009, 01:05 PM
Replies: 29
Views: 45,013
Posted By Shin Noir
uninstall perl58 completely, use perl10. Make...

uninstall perl58 completely, use perl10.
Make sure your paths are accurate. Are you compiling from scratch?
Forum: Development::Server Code Submissions 10-18-2009, 12:42 AM
Replies: 0
Views: 10,088
Posted By Shin Noir
spell_convert sln and readme

Inside the svn's util folder is a helpful program to dump spell information in a raw context. Below is a simple readme and a sln file I conjured up (I've never made a sln file before..) the utils...
Forum: Development::Bots 10-17-2009, 07:02 PM
Replies: 10
Views: 11,142
Posted By Shin Noir
welcome back WildcardX

welcome back WildcardX
Forum: Support::Linux Servers 10-17-2009, 03:37 PM
Replies: 9
Views: 10,068
Posted By Shin Noir
What compiler are you using? VS 2008? GCC? I...

What compiler are you using? VS 2008? GCC?
I just compiled it in VS 2008, using rev 1020 (Not 1015, but looking at rev log I don't see qglobals being changed from rev 1015 to 1020).
I'm thinking...
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