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Showing results 351 to 375 of 500
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Posts Made By:
Shin Noir
Forum:
Support::General Support
10-12-2009, 01:59 AM
Replies:
5
Screen Resolution
Views:
8,748
Posted By
Shin Noir
i play windowed. Once in game, alt+o -> Display...
i play windowed. Once in game, alt+o -> Display -> Advanced (I think?) you can tweak the resolution there ish. I think it supports that, not sure though.
Forum:
Support::General Support
10-11-2009, 07:33 PM
Replies:
9
EQEMU and Windows 7?
Views:
14,665
Posted By
Shin Noir
Do you have the actual Everquest Titanium discs?...
Do you have the actual Everquest Titanium discs? Or are you trying to do SoF?
Where is it doing that error? the moment you double click the file to run the game?
Forum:
Development::Development
10-11-2009, 06:09 PM
Replies:
48
EQClassic's Source Code
Views:
68,778
Posted By
Shin Noir
Now if only I could find an EQ trilogy client for...
Now if only I could find an EQ trilogy client for dirt cheap on ebay or something.. I may start working on a merger of EQC + EQEMU code.. :P But that'd be yet another project of mine i'd likely never...
Forum:
Quests::Q&A
10-11-2009, 02:13 PM
Replies:
2
keeping doors open
Views:
7,362
Posted By
Shin Noir
Kill a gnome, make it invisible, shove it against...
Kill a gnome, make it invisible, shove it against the door!
I am not too helpful but I felt I really should say this. :)
Forum:
Development::Bots
10-11-2009, 02:11 PM
Replies:
6
Bots/Linux compile error
Views:
7,497
Posted By
Shin Noir
virtual bool IsBot() const { return true; } ...
virtual bool IsBot() const { return true; }
should be in bot.h line 219.. o.o
weird @ your errors! :D
Forum:
Development::Bots
10-11-2009, 02:00 PM
Replies:
6
Bots/Linux compile error
Views:
7,497
Posted By
Shin Noir
Perhaps try this: Edit spells.cpp and go to the...
Perhaps try this:
Edit spells.cpp and go to the line it says, 3382
and change it from :
if(caster && caster->IsBot())
to:
if(caster && caster->CastToNPC()->IsBot())
Forum:
Spell Support
10-11-2009, 01:35 PM
Replies:
4
Looking for a spellscriber
Views:
8,087
Posted By
Shin Noir
The search button is your friend: I just typed...
The search button is your friend: I just typed "spell scribe"
http://www.eqemulator.net/forums/search.php?searchid=861840
A few clicks later, you would have found...
Forum:
Development::Development
10-11-2009, 01:13 PM
Replies:
2
Hacker Trap ingame event
Views:
8,182
Posted By
Shin Noir
Uh.. I don't see anywhere what the hacker trap...
Uh.. I don't see anywhere what the hacker trap "is", only how to handle after the trap is sprung.. XD
Also you don't even say what is defined as hacking... It doesn't really make a whole lot of...
Forum:
Support::Windows Servers
10-11-2009, 04:06 AM
Replies:
3
Bankers of Norrath Idea
Views:
6,608
Posted By
Shin Noir
@ google docs link need to make it public nobody...
@ google docs link need to make it public nobody can see it otherwise
@ rest, it's custom, and more likely to be handled via quests and some heavy perl scripting / source mods than utilizing the...
Forum:
Development::Bots
10-10-2009, 12:17 AM
Replies:
4
#bot filter
Views:
9,734
Posted By
Shin Noir
While working on this bot filter code I keep...
While working on this bot filter code I keep rennovating some of the older code. With the option to control aspects of your bot the AI routines it normally runs doesn't have to be so specific per...
Forum:
Development::Development
10-09-2009, 08:00 PM
Replies:
48
EQClassic's Source Code
Views:
68,778
Posted By
Shin Noir
Ok, I have no idea where all this talk came from,...
Ok, I have no idea where all this talk came from, but before you get up in arms, let's review here:
We're comparing keeping a project closed vs. open. We are saying, if the source is written for...
Forum:
Support::General Support
10-09-2009, 06:20 PM
Replies:
9
EQEMU and Windows 7?
Views:
14,665
Posted By
Shin Noir
uh.. eqemu makes me think you're talking about...
uh.. eqemu makes me think you're talking about running a server.
but you say on the bottom you are running eqgame.exe, which is part of the client.
the answer to both situations however is yes....
Forum:
Support::General Support
10-09-2009, 04:28 PM
Replies:
9
Large Warp Detected?
Views:
13,969
Posted By
Shin Noir
Large warps can be done in a number of ways...
Large warps can be done in a number of ways legitimately. ways I have seen is:
*quest-based movements of players (such as the maze of Skyshrine).
*very large lag spikes or series of packet loss...
Forum:
Development::Bots
10-09-2009, 03:59 PM
Replies:
4
#bot filter
Views:
9,734
Posted By
Shin Noir
I need a lot of testing with my new code. If...
I need a lot of testing with my new code.
If anyone is interested in helping me establish this command, feel free to PM (or reply) with your IM details and we can talk while I keep crashing my...
Forum:
Support::General Support
10-09-2009, 03:52 PM
Replies:
6
Character, NPC and MOB textures are black.
Views:
8,166
Posted By
Shin Noir
yeah. Make sure you have \RenderEffects\ folder...
yeah. Make sure you have \RenderEffects\ folder copied/installed properly.
Forum:
Support::Windows Servers
10-09-2009, 01:24 AM
Replies:
4
Lag/lockup while zoning
Views:
7,691
Posted By
Shin Noir
What server are you trying this on? What client...
What server are you trying this on?
What client are you running? Titanium? SoF?
Load time isn't just about how awesome your computer is. It's also about the server giving you the data to allow...
Forum:
Development::Development
10-08-2009, 09:35 PM
Replies:
48
EQClassic's Source Code
Views:
68,778
Posted By
Shin Noir
I may not contribute a lot, but I wouldn't...
I may not contribute a lot, but I wouldn't contribute at all if this was a closed source project.
I have no idea what the state of EQ Classic is, as I haven't really seen any demonstrations of it...
Forum:
Support::Packetcollector
10-08-2009, 07:50 PM
Replies:
9
EQExtractor and EQCollector
Views:
23,433
Posted By
Shin Noir
I got some other little projects I want to tackle...
I got some other little projects I want to tackle first, but once I got them out of the way I may try to help contribute with this project. Would love a new collector.
Forum:
Development::Bots
10-08-2009, 02:32 PM
Replies:
6
#bot mana
Views:
9,787
Posted By
Shin Noir
Okay, thanks for the heads up Gaeorn. I'll be...
Okay, thanks for the heads up Gaeorn. I'll be working on #bot filter as a temp fix until we get a newer AI routine system down...
I'll also be going through and reviewing previous code to see what...
Forum:
Quests::Custom
10-08-2009, 11:23 AM
Replies:
23
Guild Hall instance quest
Views:
43,258
Posted By
Shin Noir
non-fading buffs is probably easiest done with a...
non-fading buffs is probably easiest done with a source modification when it does tic update event, have a condition to check for the zone and don't decrease timers if the zone matches. There are...
Forum:
Spell Support
10-08-2009, 08:47 AM
Replies:
3
Spell editor for SoF?
Views:
7,589
Posted By
Shin Noir
vim and notepad support SoF. Seriously though,...
vim and notepad support SoF.
Seriously though, I don't normally mess with GUI editors so I'm not too helpful. Editing by hand is usually a sure way to do it. You can compile the utils\spell_explorer...
Forum:
Development::Tools
10-08-2009, 08:21 AM
Replies:
111
World Crash Rebooter
Views:
155,643
Posted By
Shin Noir
you can shell script a world crash rebooter. ...
you can shell script a world crash rebooter.
Not sure about windows.
Forum:
Development::Bots
10-07-2009, 09:54 PM
Replies:
16
Bot Spell Behavior Druid, Shaman, Cleric, Mage
Views:
17,055
Posted By
Shin Noir
Since the bot devs haven't responded in a while,...
Since the bot devs haven't responded in a while, I think i'll see about submitting my #bot filter code with more testing done.
It is kind of a patch job but should help the bots a bit while they...
Forum:
Development::Tools
10-05-2009, 09:27 PM
Replies:
0
zoneconvert - Zone-Based Batch NPC Editor
Views:
7,561
Posted By
Shin Noir
zoneconvert - Zone-Based Batch NPC Editor
As title suggests, This is a NPC based editor for mobs. It still isn't in working order, but as I create this if anyone has any features they'd like to see in it, let me know.
The purpose is...
Forum:
Development::Bots
10-05-2009, 04:55 PM
Replies:
6
#bot mana
Views:
9,787
Posted By
Shin Noir
Yeah. My #bot filter thread suggestion would...
Yeah. My #bot filter thread suggestion would cover that Ozium, wish the bot guys would give me the thumbs up on it, I'd happily write it up.
It'd let you have a bunch of on/off switches on what...
Showing results 351 to 375 of 500
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