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Search: Posts Made By: Shin Noir
Forum: Support::General Support 10-12-2009, 01:59 AM
Replies: 5
Views: 8,748
Posted By Shin Noir
i play windowed. Once in game, alt+o -> Display...

i play windowed. Once in game, alt+o -> Display -> Advanced (I think?) you can tweak the resolution there ish. I think it supports that, not sure though.
Forum: Support::General Support 10-11-2009, 07:33 PM
Replies: 9
Views: 14,665
Posted By Shin Noir
Do you have the actual Everquest Titanium discs?...

Do you have the actual Everquest Titanium discs? Or are you trying to do SoF?
Where is it doing that error? the moment you double click the file to run the game?
Forum: Development::Development 10-11-2009, 06:09 PM
Replies: 48
Views: 68,778
Posted By Shin Noir
Now if only I could find an EQ trilogy client for...

Now if only I could find an EQ trilogy client for dirt cheap on ebay or something.. I may start working on a merger of EQC + EQEMU code.. :P But that'd be yet another project of mine i'd likely never...
Forum: Quests::Q&A 10-11-2009, 02:13 PM
Replies: 2
Views: 7,362
Posted By Shin Noir
Kill a gnome, make it invisible, shove it against...

Kill a gnome, make it invisible, shove it against the door!

I am not too helpful but I felt I really should say this. :)
Forum: Development::Bots 10-11-2009, 02:11 PM
Replies: 6
Views: 7,497
Posted By Shin Noir
virtual bool IsBot() const { return true; } ...

virtual bool IsBot() const { return true; }
should be in bot.h line 219.. o.o
weird @ your errors! :D
Forum: Development::Bots 10-11-2009, 02:00 PM
Replies: 6
Views: 7,497
Posted By Shin Noir
Perhaps try this: Edit spells.cpp and go to the...

Perhaps try this:
Edit spells.cpp and go to the line it says, 3382
and change it from :

if(caster && caster->IsBot())

to:

if(caster && caster->CastToNPC()->IsBot())
Forum: Spell Support 10-11-2009, 01:35 PM
Replies: 4
Views: 8,087
Posted By Shin Noir
The search button is your friend: I just typed...

The search button is your friend: I just typed "spell scribe"
http://www.eqemulator.net/forums/search.php?searchid=861840

A few clicks later, you would have found...
Forum: Development::Development 10-11-2009, 01:13 PM
Replies: 2
Views: 8,182
Posted By Shin Noir
Uh.. I don't see anywhere what the hacker trap...

Uh.. I don't see anywhere what the hacker trap "is", only how to handle after the trap is sprung.. XD
Also you don't even say what is defined as hacking... It doesn't really make a whole lot of...
Forum: Support::Windows Servers 10-11-2009, 04:06 AM
Replies: 3
Views: 6,608
Posted By Shin Noir
@ google docs link need to make it public nobody...

@ google docs link need to make it public nobody can see it otherwise

@ rest, it's custom, and more likely to be handled via quests and some heavy perl scripting / source mods than utilizing the...
Forum: Development::Bots 10-10-2009, 12:17 AM
Replies: 4
Views: 9,734
Posted By Shin Noir
While working on this bot filter code I keep...

While working on this bot filter code I keep rennovating some of the older code. With the option to control aspects of your bot the AI routines it normally runs doesn't have to be so specific per...
Forum: Development::Development 10-09-2009, 08:00 PM
Replies: 48
Views: 68,778
Posted By Shin Noir
Ok, I have no idea where all this talk came from,...

Ok, I have no idea where all this talk came from, but before you get up in arms, let's review here:

We're comparing keeping a project closed vs. open. We are saying, if the source is written for...
Forum: Support::General Support 10-09-2009, 06:20 PM
Replies: 9
Views: 14,665
Posted By Shin Noir
uh.. eqemu makes me think you're talking about...

uh.. eqemu makes me think you're talking about running a server.
but you say on the bottom you are running eqgame.exe, which is part of the client.

the answer to both situations however is yes....
Forum: Support::General Support 10-09-2009, 04:28 PM
Replies: 9
Views: 13,969
Posted By Shin Noir
Large warps can be done in a number of ways...

Large warps can be done in a number of ways legitimately. ways I have seen is:
*quest-based movements of players (such as the maze of Skyshrine).
*very large lag spikes or series of packet loss...
Forum: Development::Bots 10-09-2009, 03:59 PM
Replies: 4
Views: 9,734
Posted By Shin Noir
I need a lot of testing with my new code. If...

I need a lot of testing with my new code.
If anyone is interested in helping me establish this command, feel free to PM (or reply) with your IM details and we can talk while I keep crashing my...
Forum: Support::General Support 10-09-2009, 03:52 PM
Replies: 6
Views: 8,166
Posted By Shin Noir
yeah. Make sure you have \RenderEffects\ folder...

yeah. Make sure you have \RenderEffects\ folder copied/installed properly.
Forum: Support::Windows Servers 10-09-2009, 01:24 AM
Replies: 4
Views: 7,691
Posted By Shin Noir
What server are you trying this on? What client...

What server are you trying this on?
What client are you running? Titanium? SoF?

Load time isn't just about how awesome your computer is. It's also about the server giving you the data to allow...
Forum: Development::Development 10-08-2009, 09:35 PM
Replies: 48
Views: 68,778
Posted By Shin Noir
I may not contribute a lot, but I wouldn't...

I may not contribute a lot, but I wouldn't contribute at all if this was a closed source project.

I have no idea what the state of EQ Classic is, as I haven't really seen any demonstrations of it...
Forum: Support::Packetcollector 10-08-2009, 07:50 PM
Replies: 9
Views: 23,433
Posted By Shin Noir
I got some other little projects I want to tackle...

I got some other little projects I want to tackle first, but once I got them out of the way I may try to help contribute with this project. Would love a new collector.
Forum: Development::Bots 10-08-2009, 02:32 PM
Replies: 6
Views: 9,787
Posted By Shin Noir
Okay, thanks for the heads up Gaeorn. I'll be...

Okay, thanks for the heads up Gaeorn. I'll be working on #bot filter as a temp fix until we get a newer AI routine system down...

I'll also be going through and reviewing previous code to see what...
Forum: Quests::Custom 10-08-2009, 11:23 AM
Replies: 23
Views: 43,258
Posted By Shin Noir
non-fading buffs is probably easiest done with a...

non-fading buffs is probably easiest done with a source modification when it does tic update event, have a condition to check for the zone and don't decrease timers if the zone matches. There are...
Forum: Spell Support 10-08-2009, 08:47 AM
Replies: 3
Views: 7,589
Posted By Shin Noir
vim and notepad support SoF. Seriously though,...

vim and notepad support SoF.
Seriously though, I don't normally mess with GUI editors so I'm not too helpful. Editing by hand is usually a sure way to do it. You can compile the utils\spell_explorer...
Forum: Development::Tools 10-08-2009, 08:21 AM
Replies: 111
Views: 155,643
Posted By Shin Noir
you can shell script a world crash rebooter. ...

you can shell script a world crash rebooter.
Not sure about windows.
Forum: Development::Bots 10-07-2009, 09:54 PM
Replies: 16
Views: 17,055
Posted By Shin Noir
Since the bot devs haven't responded in a while,...

Since the bot devs haven't responded in a while, I think i'll see about submitting my #bot filter code with more testing done.

It is kind of a patch job but should help the bots a bit while they...
Forum: Development::Tools 10-05-2009, 09:27 PM
Replies: 0
Views: 7,561
Posted By Shin Noir
zoneconvert - Zone-Based Batch NPC Editor

As title suggests, This is a NPC based editor for mobs. It still isn't in working order, but as I create this if anyone has any features they'd like to see in it, let me know.

The purpose is...
Forum: Development::Bots 10-05-2009, 04:55 PM
Replies: 6
Views: 9,787
Posted By Shin Noir
Yeah. My #bot filter thread suggestion would...

Yeah. My #bot filter thread suggestion would cover that Ozium, wish the bot guys would give me the thumbs up on it, I'd happily write it up.

It'd let you have a bunch of on/off switches on what...
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