EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 2 of 8
<
1
2
3
4
5
6
>
Last
»
Showing results 26 to 50 of 183
Search took
0.01
seconds; generated 81 minute(s) ago.
Search:
Posts Made By:
Elkay
Forum:
Development::Bug Reports
08-08-2006, 09:45 AM
Replies:
12
DR2 Facial features
Views:
7,957
Posted By
Elkay
Hate to bring up an old thread, but this seems to...
Hate to bring up an old thread, but this seems to be broken still in 7.0. Where would this appear on the priority list for fixing? Not asking when, just simply where in the list of priorities it...
Forum:
Support::General Support
08-02-2006, 02:38 AM
Replies:
9
Converting from 6.0 up to 7.0
Views:
6,707
Posted By
Elkay
The changelog from build 839 to 840 had no db...
The changelog from build 839 to 840 had no db changes, and I confirmed that 833 even works fine. I still think there's either something wrong with the 840 build or the changelog wasn't completely...
Forum:
Support::General Support
08-01-2006, 05:26 PM
Replies:
9
Converting from 6.0 up to 7.0
Views:
6,707
Posted By
Elkay
Ah ok, makes perfect sense. Anyway, still...
Ah ok, makes perfect sense.
Anyway, still having some problems post-ppconvert. Now when I try to enter a zone from the char select, I see this in the zone window:
Path File ./Maps/freportw.path...
Forum:
Support::General Support
08-01-2006, 03:48 PM
Replies:
9
Converting from 6.0 up to 7.0
Views:
6,707
Posted By
Elkay
Ok, couple things.. First, why can I almost...
Ok, couple things..
First, why can I almost never see the option to edit my posts? It says edit enabled at the bottom, and I'm logged in as myself..
Second, in answer to my last question about...
Forum:
Support::General Support
08-01-2006, 11:41 AM
Replies:
9
Converting from 6.0 up to 7.0
Views:
6,707
Posted By
Elkay
Ok, almost up to speed. My characters just aren't...
Ok, almost up to speed. My characters just aren't right (PP length error), and from what I've gathered I need to run ppconvert on my database. I got ppconvert from the util dir, but I can't get it to...
Forum:
Support::General Support
07-30-2006, 05:45 AM
Replies:
0
Error in load_13thfloor_items.pl
Views:
4,360
Posted By
Elkay
Error in load_13thfloor_items.pl
Here's what I did and what I got:
C:\Perl>perl load_13thfloor_items.pl -d eqemu_config.xml <items.txt
Invalid db.ini, missing one of: host, user, password, database
I have a valid db.ini and...
Forum:
Support::General Support
07-30-2006, 05:38 AM
Replies:
9
Converting from 6.0 up to 7.0
Views:
6,707
Posted By
Elkay
Disregard the last post. Found everything I need...
Disregard the last post. Found everything I need I think in the source zip file. For whatever reason it's not letting me re-edit my last post, so just posting again. Now I'm getting an error running...
Forum:
Support::General Support
07-30-2006, 03:42 AM
Replies:
9
Converting from 6.0 up to 7.0
Views:
6,707
Posted By
Elkay
Hey, I scoured the Wiki pretty thoroughly, and...
Hey, I scoured the Wiki pretty thoroughly, and haven't been able to locate anywhere that has the the file I'm looking for, from what I can see anyway. Am I missing something, or is something missing?...
Forum:
Support::General Support
07-27-2006, 03:03 PM
Replies:
9
Converting from 6.0 up to 7.0
Views:
6,707
Posted By
Elkay
Converting from 6.0 up to 7.0
Hello,
Been out of the scene for a while. Looking to get my 6.0 server up to speed. I have all the executables, database, xml, etc up and running, but my database needs some work (expected). The...
Forum:
Support::General Support
08-30-2005, 06:12 AM
Replies:
5
Build error
Views:
5,706
Posted By
Elkay
I get the same thing. You sure timer.h is a valid...
I get the same thing. You sure timer.h is a valid replacement for sys/time.h? Surely someone has gotten this to compile and can key in here..
Forum:
Support::General Support
08-29-2005, 05:15 PM
Replies:
5
Build error
Views:
5,706
Posted By
Elkay
Still having this problem. Did some more Googling...
Still having this problem. Did some more Googling tonight and couldn't come up with a solution that worked for me. Haven't compiled since 6.0 but didn't have this problem up until now. Any...
Forum:
Support::General Support
08-29-2005, 04:18 AM
Replies:
5
Build error
Views:
5,706
Posted By
Elkay
Build error
When I build the latest and greatest from CVS, I am getting 2 errors. The errors are that it cannot find sys/time.h. Where can I grab this or what include path do I need to add? I couldn't fine the...
Forum:
Misc::Off Topic
11-25-2004, 01:20 PM
Replies:
80
EQ2 emulator, any out yet?
Views:
64,849
Posted By
Elkay
It will be coded right the first time? =X
It will be coded right the first time? =X
Forum:
Support::MiniLogin
11-22-2004, 04:51 AM
Replies:
6
Feature request
Views:
10,423
Posted By
Elkay
What exactly is the problem you're having? If you...
What exactly is the problem you're having? If you post the error/symptoms, I can probably get you up and running.
Forum:
Development::Database/World Building
11-11-2004, 08:11 AM
Replies:
15
Leveling past 65?
Views:
14,587
Posted By
Elkay
I haven't even begun to dent my system resources...
I haven't even begun to dent my system resources hehe. I actually made a batch file that opened every single zone in EQ, including OOW, all static. Took about 5 minutes for them all to connect up but...
Forum:
Development::Bug Reports
11-07-2004, 06:10 AM
Replies:
5
Either a problem with the latest dumped items, or the code
Views:
7,458
Posted By
Elkay
Awesome, thanks for the head's up LE.
Awesome, thanks for the head's up LE.
Forum:
Development::Bug Reports
11-06-2004, 05:20 PM
Replies:
5
Either a problem with the latest dumped items, or the code
Views:
7,458
Posted By
Elkay
Either a problem with the latest dumped items, or the code
Not sure which one is right and which one is wrong, but the latest item dump SQL file creates an item table not compatible with the latest CVS. Error on launching World:
[Status] Loading items...
Forum:
Development::Database/World Building
11-06-2004, 04:56 PM
Replies:
15
Leveling past 65?
Views:
14,587
Posted By
Elkay
Should probably at least make this 70 by default...
Should probably at least make this 70 by default since that's what EQLive is at right now.
Forum:
Development::Bug Reports
11-05-2004, 09:59 AM
Replies:
46
Compile problems over the past couple days
Views:
36,908
Posted By
Elkay
Couple new compile problems on the CVS as of 11/4...
Couple new compile problems on the CVS as of 11/4 and into 11/5..
c:\Projects\eqemu\EQEmuCVS\Source\zone\PlayerCorpse.cpp(721): error C2664: 'Group::SplitMoney' : cannot convert parameter 5 from...
Forum:
Development::Bug Reports
11-03-2004, 02:47 PM
Replies:
46
Compile problems over the past couple days
Views:
36,908
Posted By
Elkay
My compile problems were resolved tonight as of...
My compile problems were resolved tonight as of about 6PM and the emulator also runs without crashing.
Forum:
Development::Bug Reports
11-02-2004, 08:18 PM
Replies:
17
Black screen of death is back.
Views:
14,950
Posted By
Elkay
The BSOD is "fixed" as of the latest pre-compiled...
The BSOD is "fixed" as of the latest pre-compiled release. I've tested it with multiple characters in multiple zones. I quote "fixed" for a couple reasons, but foremost because of a question of...
Forum:
General::News
11-02-2004, 07:40 PM
Replies:
15
Precompiled Releases
Views:
20,064
Posted By
Elkay
Thanks much LE, the extra effort is much...
Thanks much LE, the extra effort is much appreciated by us beta testers as we can compare our errors against the compile that you use. I'll test this compile in a couple as I'm watching the election...
Forum:
Development::Bug Reports
11-02-2004, 07:01 PM
Replies:
46
Compile problems over the past couple days
Views:
36,908
Posted By
Elkay
So the precompiled versions are giving you the...
So the precompiled versions are giving you the same spam? That would make me feel even better hehe. /rude LE.. haha jk bro ;) Back to my backups! =)
Forum:
Development::Bug Reports
11-02-2004, 06:57 PM
Replies:
46
Compile problems over the past couple days
Views:
36,908
Posted By
Elkay
Are you 2K2 or 2K3? 2K3 would make me feel a...
Are you 2K2 or 2K3? 2K3 would make me feel a little better. Would love to not have to run concurrent versions if I don't have to.
Forum:
Development::Bug Reports
11-02-2004, 06:39 PM
Replies:
46
Compile problems over the past couple days
Views:
36,908
Posted By
Elkay
Ok will definitely be reinstalling VS 2002 then.....
Ok will definitely be reinstalling VS 2002 then.. good thing I have MSDN via work. Not sure whether the problem launching the EXEs at this point is due to the difference in the versions, since I can...
Showing results 26 to 50 of 183
Page 2 of 8
<
1
2
3
4
5
6
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:00 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3