Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 37 of 37
Search took 0.00 seconds; generated 76 minute(s) ago.
Search: Posts Made By: Dominatus
Forum: Archive::Quests 06-02-2003, 08:14 AM
Replies: 12
Views: 8,734
Posted By Dominatus
Thanks for the responses guys! I think I may have...

Thanks for the responses guys! I think I may have found a work-around so I may not be needing that functionality anymore :-)
Forum: Archive::General Support 06-01-2003, 02:37 PM
Replies: 0
Views: 3,837
Posted By Dominatus
LoginServer.ini syntax

Can anyone tell me the syntax for unavailzone in loginserver.ini? is it comma sep, space sep, etc...? Or does it not do waht I am hoping it does :)
Forum: Archive::Quests 05-28-2003, 07:46 AM
Replies: 12
Views: 8,734
Posted By Dominatus
Translocating and GM commands

Is it possible to use GM commands in a quest (such as "#guild set $name 2") and also , is it possible to translocate to specific spots in other zones? (ie: I would like to have 2 translocate...
Forum: Archive::General Discussion 12-23-2002, 05:09 AM
Replies: 35
Views: 16,964
Posted By Dominatus
Great Idea!

I would like to conquer them all :twisted:
Forum: Archive::Windows Servers 12-09-2002, 04:49 AM
Replies: 7
Views: 6,170
Posted By Dominatus
yeah, I know nothing about coding (I only dabble)...

yeah, I know nothing about coding (I only dabble) but here is what I had to add to my perl log parser to get the right Z coordinate:

$zloc=$zloc/10+1;


The +1 is just for me, but it appears to...
Forum: Archive::Database/World Building 12-06-2002, 09:28 AM
Replies: 2
Views: 4,497
Posted By Dominatus
Database zone changes (spawns, etc...) will...

Database zone changes (spawns, etc...) will refresh if you leave the zone and come back (assuming you are running dynamic zones and not statics) In other words, reboot that zone and it should be...
Forum: Archive::Tools 12-06-2002, 07:16 AM
Replies: 3
Views: 6,823
Posted By Dominatus
I have been including the spawngroup table dB...

I have been including the spawngroup table dB entries in my perl scripts for populating zones, but I have no idea what that table does (or doesnt do). Its just one more line of SQL, so I opted to...
Forum: Archive::Windows Servers 12-06-2002, 07:04 AM
Replies: 7
Views: 6,170
Posted By Dominatus
One other thing to consider. While populating for...

One other thing to consider. While populating for EQ classic I ran into similar issues. As it turns out, the #loc command has the Z axis off by a factor of 10. I had to change my cleaning/spawning...
Forum: Archive::Database/World Building 10-27-2002, 05:32 AM
Replies: 2
Views: 5,712
Posted By Dominatus
thanks

Ok, cool. I'll look into some method of scripting dupes out of the db then.
Forum: Archive::Database/World Building 10-26-2002, 03:33 PM
Replies: 2
Views: 5,712
Posted By Dominatus
Spawn db

Is there any work being done on cleaning up the spawn db (dupes, wrong locs, etc...)?? I don't want to re-invent the wheel if someone is already looking into it. If nobody is I thought I might start...
Forum: Archive::Database/World Building 10-26-2002, 12:03 PM
Replies: 2
Views: 7,129
Posted By Dominatus
Thats It!!

Great!! That is exactly what I was looking for! Many thanks...

:)
Forum: Archive::Database/World Building 10-25-2002, 02:50 PM
Replies: 2
Views: 7,129
Posted By Dominatus
single starting point

I have searched through the forums and found one thread about making a static/common starting zone but am confused as to how to modify the database.cpp file to get that to work. Can anyone tell me...
Showing results 26 to 37 of 37

 
Forum Jump
   

All times are GMT -4. The time now is 01:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3